Before the servers shut down for the globally popular online game Star Hunter, lone-wolf player Ling Xiao, an eighth-tier Sword Saint, soloed the final dungeon and claimed the Mythic item [Heart of Time and Space]!
As soon as he logged off, the game's interface merged with reality!
His level had reset to zero, but the Mythic item and his combat instincts had come with him!
Before he could even process what was happening, a piercing System warning rang in his mind: [Warning! In ten days, the myriad races will invade, and the Zerg will descend from the skies!]
The apocalypse arrived, and the city fell.
While everyone else struggled desperately to survive, Ling Xiao quietly awakened the power of time and space.
Freeze time for 0.1 seconds? Enough to turn death into life!
See three seconds into the future? An unbeatable advantage!
Amid the swarms of insects, he moved like a ghost, sword in hand. Every swing cleaved through space and time, making him a beacon of hope to countless survivors and the military's codename “Sword Saint”!
When powerful outsiders crossed into this world and looked down on all living things, the sword in Ling Xiao's hand rang softly, and space and time twisted around him.
“Welcome to my hunting grounds!”
Why keep the protagonist from leveling up? Just for that tiny bit of experience from killing monsters above their level? Leveling up gives attribute points and skill points. Can't you tell which is more efficient: one-shotting monsters of the same level, or fighting them at a lower level? Author, keep it up!
Excellent, excellent content!