Before the servers shut down for the globally popular online game Star Hunter, lone-wolf player Ling Xiao, an eighth-tier Sword Saint, soloed the final dungeon and claimed the Mythic item【Heart of Time and Space】!
As soon as he logged off, the game's interface merged with reality!
His level had reset to zero, but the Mythic item and his combat instincts had come with him!
Before he could even process what was happening, a piercing System warning rang in his mind:【Warning! In ten days, the myriad races will invade, and the Zerg will descend from the skies!】
The apocalypse arrived, and the city fell.
While everyone else struggled desperately to survive, Ling Xiao quietly awakened the power of time and space.
Freeze time for 0.1 seconds? Enough to turn death into life!
See three seconds into the future? An unbeatable advantage!
Amid the swarms of insects, he moved like a ghost, sword in hand. Every swing cleaved through space and time, making him a beacon of hope to countless survivors and the military's codename “Sword Saint”!
When powerful outsiders crossed into this world and looked down on all living things, the sword in Ling Xiao's hand rang softly, and space and time twisted around him.
“Welcome to my hunting grounds!”
Why do you keep pushing the protagonist not to upgrade, just for the experience of over-leveling the mosquito leg? Upgrading gives you attribute points and skill points. Isn't it clear whether it's more efficient to upgrade when you meet a monster of the same level and kill it with a sword, or to lower your level and fight the monster back and forth? Come on, author
Why do you keep pushing the protagonist not to upgrade, just for the experience of over-leveling the mosquito leg? Upgrading gives you attribute points and skill points. Isn't it clear whether it's more efficient to upgrade when you meet a monster of the same level and kill it with a sword, or to lower your level and fight the monster back and forth? Come on, author
Not bad, great content