
The Godfather of Chinese Gaming, 1998
华夏游戏教父1998
- Status
- Completed
- Length
- 1.0M Words
- Genre
- Urban
- Subgenre
- Urban Farming
- Updated
- 1y ago
- Source
- Fanqie
Synopsis
391Chapters
426Reads
6.2Score
52Listens
38.3kReads · all time
More by this author
Reality Online
An Autopsy to Save an Orphan: The Coroner's Wife Clears the Wronged
The Essence of the God of Cookery: Eat to Get Stronger
Bureau 749? Report on the Spatial Disappearance Phenomenon
After My Twisted Diary Was Exposed, the CEO Started Acting Strange
The Killing Game: The More Enemies I Kill, the Longer My Daughter Lives
One Wife, Two Husbands
Dragon Ball: Transmigrated as Goku, Super Saiyan 4 in Four Years?
Civil Engineering? Not Even a Dog Would Do It! Sea Fishing Changed My Life
In booklists 2
Masterpieces, Every One of Them. Nothing Else Comes Close.
1kBooks51.3MViews19hUpdated
Game Designers Who Pour Their Hearts into Making Games, and Players Who Love Them
Please stop recommending novels about making games just to troll players. I’m sick of them. Game development stories need to be written with sincerity!
196Books14MViews1dUpdated
Reader comments 42
Translated by Google Translate










The author's writing is quite good, but the progress is very slow. It took nearly a hundred chapters to complete the first game. There are a lot of details and concepts from the original game mixed in. I think it is quite interesting. However, I would like to give some advice to the author. I hope that you can avoid purely original games and adapt them from a certain game, such as The first gear can be modified from BioShock, steampunk + time travel, and then changed to a Chinese-style plot. This may be more interesting. The plot of a purely original game is too tiring to watch, and it is not that exciting. I have proven that the plot of my game is at least attractive and can be watched.
This novel is really good, especially the game production is very detailed and not boring. It is a rare good book on game production! As for the author, can you write less paragraphs about gears and plum blossoms when writing the plot [face covering] I hope I can write a new game sooner. I read the previous article and it means I want to make a mmorpg. I'm really looking forward to it. .
It is indeed possible, and it makes up for the regret of not having "Shirobako" in the game. Of course, it is indeed an exaggeration. Moreover, readers would not be interested in writing it in such a detailed way, and the author would not be able to write it, because there is too much content to write. Personally, I think it's called "Our College Days". It's just that when writing game plots, too much repetition in a short period of time affects the perception. It is better to wait until the game is released and analyzed through player comments. Moreover, you must know that the early offline release of a game like this comes with a set set, and the author neglected to mention that offline additional items can be sold at a higher price. It can be best reflected in the aspect of figures. Of course, it is also possible to write this later. Generally speaking, what the author wrote is a good article. After all, the interaction and the functions of the screen are really incomparable to the computers of that era. I can only say that they can't improve it at all. It's too rich, but it's just an imaginary world, so I just accepted it. But to be honest, the flaws outweigh the flaws, and I highly recommend it anyway.
It only scored 6.2 Points. It is definitely seriously underestimated. This is not a cliché book about rebirth and going back to the past to directly copy a popular game and then achieve success. It accepts a routine article that is admired by thousands of people. For book friends who are tired of routine articles, it is recommended to read it directly. It is absolutely worth the money.
This book is amazing. It's relatively slow in the beginning and I'll definitely stick to it until Chapters 43/44. These two chapters are amazing. I don't think they are any better than the classic passages such as Refining and Sword Coming. Believe me, I think it's worth reading.
Full marks, must be full marks, what is written in the game article is considered top 1, the others are either games produced directly by the system or imitated popular games in advance. There are no self-created games. The few games I made by myself are all very good, but there are too few games.
It is very rare to see a game company entrepreneurial article with a production process, flesh and blood. It's great how a game can be perfected from the initial idea to release step by step! Come on, author, finish writing!
I don't know why the rating is so low. I've watched so many and it feels so good.
It's awesome, it really captures the atmosphere of a start-up game team, and everyone in the team has ideas and passions, instead of just doing things arranged by the hero like a machine, it's great!
This book can be compared with most of Tomato's game production books. Overall it is very good, but the pace is very slow, too slow. I personally recommend that you refer to the book "The Blue Shirt Gets Drunk".