
Get Stronger by Getting Your Summons Killed, and You Become One-Punch Man
坑死召唤物就变强,你成一拳超人
- Status
- Ongoing
- Length
- 277k Words
- Genre
- Sports
- Subgenre
- Gaming & Sports
- Updated
- 1y ago
- English
- Request a translation
Synopsis
Stats
134Chapters
30Reads · 30 days
21.7kReads · all time
2Listens
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Reader comments 20
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Mark this down: I've never seen an SSS-level summoner with a 15-day cooldown. Does that mean other summoners can only summon once every few months or a year?
Summoned creatures not obeying the summoner? This is the first time I've heard of such a thing.
I'm speechless. Let me first talk about the protagonist's talent: the probability of summoning a boss with a higher level than himself. The summoned creature inherits its attributes upon death. This talent has a 15-day cooldown. I won't even go into the fact that it suppresses combat power. The protagonist inherits a level 13 monster as a summon, which is no match for a level 13 boss.
Why are you suppressing the main character? Only killing a dragon grants 10% of their attributes. This lack of credibility is unacceptable. You promised all attributes; change it back immediately.
The pressure is severe; you only get a job change every ten levels. Talents can only be used once every two weeks, and each use only grants the attribute of one summoned creature. Even at level 40, you only have the attributes of level 50. The job change quest at the start of the game requires you to extract the reverse scale of a level 240 dragon boss. Also, the attribute refund is only 10%.
An SSS-rank summon is ten levels higher than yourself, ten times stronger than an A-rank, and has a cooldown on its talent. This novel design makes me want to give it seven stars, but the highest I can give it is five stars, so I'll give it the extra two for now. 😜😜😜
It's purely about suppressing the protagonist's secondary talent. They stack their own attributes to the limit, then go kill monsters and level up. Since they don't have any skills, they rely purely on stat overpowering. Yet they still have to level up, revealing their true talent.
They said the summoned creatures would only be level 10, but they got level 200! Then they said 100% of the creature's stats would be returned to the summoner upon death, but they only returned 10%? I'm just speechless. [Shocked][Shocked][Shocked] So sloppy!
The 15-day cooldown on the Summoning talent is purely designed to suppress the second talent.
Even god-level summoning talents have a 15-day cooldown, so wouldn't ordinary summoners be useless? And what about hidden level items? If they're hidden, fine, but why create a trial leaderboard where someone climbs to the top and then falls to the bottom? It's all about suppressing logic and forcing a classic scenario just to advance the plot.