In 2050, the holographic online game Godrealm appeared out of nowhere and soon swept across the globe. Countless players entered Godrealm and embarked on the path to godhood.
A year later, demons crawled out of the abyss, shattered the barriers, and the world of Godrealm descended upon reality. Countless demons and monsters flooded into the human world, turning the entire Blue Star into a land of death.
Lin Tong woke up to find that he had been reborn at the launch of Godrealm. Returning to the game, he awakened the god-tier talent, Hundredfold Damage Reflection.
Hundredfold Damage Reflection: Returns a hundred times the damage taken to the enemy, ignoring armor and magic resistance!
With this talent, who could stand in his way?
While ordinary players were still brawling in the newbie village over a single monster, Lin Tong, a priest, was already able to kill bosses in one hit.
While other players were still fighting tooth and nail over a piece of equipment, Lin Tong already had a full set of gear and stood unrivaled. Top-tier skills, hidden classes, he claimed them all.
Top Assassin: Thousand Years of Death at max level. A puny priest like you will lose a layer of skin even if you survive... What? My health bar just vanished in an instant!
Guildmaster of Kings: I’ll have ten thousand and eight hundred men surround Wutong. One blow, and everyone will be gone except the healers. This priest is terrifying.
When a priest becomes a tank, the whole nature of the game changes.
Facing his enemies, the priest Lin Tong crooked a finger at them. “You, come at me!”
It seems alright so far, but personally, I feel that while the protagonist's god-level talent is strong, the damage reflection is only 100x. It would be better if the value were higher, for example, by adding a talent growth mechanism or talent evolution.
The result was just a dream; he was still killed.
Good, worth watching.