
CSGO: I Can Consistently Trade One for One
CSGO:我能稳定一换一
- Status
- Ongoing
- Length
- 305k Words
- Genre
- Sports
- Subgenre
- Gaming & Sports
- Updated
- 3y ago
- Source
- Fanqie
Stats
138Chapters
142Reads
6.7Score
10Listens
208.7kReads · all time
Tags
Synopsis
In booklists 5
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The game CSGO.
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No completed books, please.
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Game novel recommendations welcome: mobile games, online games, competitive gaming, tournaments, Systems, fanfiction, and alternate worlds.
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Reader comments 50
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The writing is really good, with unique settings and descriptions of detailed operations. I hope the author can continue to work hard and keep writing.
This is, so far, the best CSGO novel I have read on Tomato🍅. It may be a little strange about the protagonist's "disease", but for me, who plays CS, the overall content of the book so far is good, and the details are handled well. Through this book, I can have a dream, and become a CNCS, and I can have the ability and someone to stand up and stand on the world stage again. Except for the few updates, everything else is okay. Play less games and update more books!
The pace is fast, and the protagonist is very powerful, so it looks very enjoyable, and it is not blindly invincible. The tactical configuration and prop confrontation of each team are also one of the highlights. Watching the protagonist being targeted actually gives me a strange pleasure.
The author's writing is very good. This is my first time reading a CS novel, and I didn't expect it to be so attractive. I had a fever and was dehydrated. I read it all afternoon and finally finished it. I hope the author will continue to work hard! It feels bad when I look at it. It takes too long to write one game and it's very draggy. You write that you will either win the championship in the major or lose directly in the quarterfinals. If you write that it took so long to win the runner-up, I am really convinced.
The writing is really good. I really don't write much about csgo, and the csgo text is not good at highlighting the tension. I give you a five-star praise.
The emergence of donk has lowered the level of cheating in this book.
It's pretty cool. Here's a little thought. The protagonist's abilities may not be limited to 1 second of bullet time. Instead, the protagonist can use 0.1 Second as a unit. The protagonist can enter the bullet time of 0.1/0.2/0.3…, But there is an upper limit (the 1 second in the article is very good, after all, it is too abnormal based on the current performance), and the corresponding cooling time will change with the length of the bullet time. For example, if it takes 0.1 Seconds, it will enter a 5-second cooldown, and if it takes 0.2 Seconds, it will enter 5+5+2 (this is extra) = 12 seconds. The additional 2 seconds of cooldown is equivalent to the penalty for transitional use of abilities. In this way, the protagonist has 0.1 Seconds to fight in single combat, and he can directly use 1 second of bullet time to fight against a group. Of course, this is just my personal idea. As long as the author does not pigeonhole, I will keep reading until the end [sneaky laugh][sneaky laugh] Brother, why don't you write [crying]
There are really few CS articles, and I know it's because the game is tepid and the general environment is causing it. The stable one-for-one setting in this book is not bad, and the strange disease setting also restricts the protagonist's strength. It's not like what I write is about personal cheating. It would be nice if there were more descriptions of the scenes inside the game!
Come back soon, cncs has entered the major😭
It feels okay, come on [you taste it carefully]