
MMORPG Mage: Intelligence Potions Are 10,000 Times More Potent from the Start
网游法师:开局智力药剂万倍增幅
- Status
- Completed
- Length
- 1.3M Words
- Genre
- Sci-Fi & Gaming
- Subgenre
- Virtual MMORPG
- Updated
- 4y ago
- Source
- Faloo
Synopsis
All-time: Reads, Flowers.
481Chapters
5.4MReads
216.7kFlowers
10.0Score
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Reader comments 50
Translated by Google Translate
When the protagonist goes beyond level 4 to fight monsters, he will be given hundreds of thousands of experience points before moving up to the third level. Not counting the level-up increase, only level 5 monsters will be given 1,000 experience points. Isn't it even less for level 1 monsters? In this situation, passers-by can upgrade, which is really wonderful. What's even better is that the protagonist is also a blank slate profession, and the experience slot is several times that of others! It takes 60 times the experience increase and leapfrogging monsters to reach level 10. Some people have already reached level 5 or 6. How wonderful! Simply wonderful
It's a mess at the beginning. More than 100,000 experience points are enough to upgrade to level 3. So what else is there to do? All mankind will be waiting to die.
Regarding "Online Game Mage: The Intelligence Potion at the Start Increases Ten Thousand Times" written by Tianbang Orange Cat, I would like to ask, is anyone still reading this book? Chapter review.
You are invincible when you go out, not rigorous at all, plus intelligence, no acceleration, physical strength??
In the early stage when the blood volume of monsters is generally low, you still add intelligence and violent output. You don't add physical fitness and wait for death. If you have an instant death talent, you will die, tsk, yo.
Start the mage with 200,000 damage, and then upgrade the free attributes and add intelligence? Not adding physical strength or defense? Have you ever played games? So what kind of intelligence can be added to a powerful attack? What's the point of setting a 10,000-fold start with invincibility?
After reading more than twenty chapters, there are no panel attributes, only buff bonuses. The entire book does not use panel attributes. What do you think?
There are hundreds of thousands of experience from level one to level three. How can you upgrade if you can't skip levels and spawn monsters?????
666, The random multiplier luck bonus is invalid, well, the scary thing is that a small attack skill has a 60-second cooldown, and a small hidden mission is SSS level. . . This setting is not good. Wouldn't slightly stronger skills be calculated in hours? Wouldn't it be an embarrassing position to hide the main plot? These are the only points that make it more poisonous. Others are very good. I didn't see the cooldown time for the small fireball, but it looks like it should be ten seconds. Well, it's the first time I've seen a small fireball with a ten-second cooldown. Forgive me for my shallow knowledge.
Feilu's online game articles are really as good as ever. I can't believe the data in this book...