
Online Game: My Luck Is Unmatched
网游:我的运气强无敌
- Status
- Ongoing
- Length
- 122k Words
- Genre
- Sci-Fi & Gaming
- Subgenre
- Virtual MMORPG
- Updated
- 5y ago
- Source
- Faloo
Synopsis
All-time: Reads, Flowers.
74Chapters
1.5MReads
5.8kFlowers
10.0Score
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Reader comments 12
Translated by Google Translate
Author, can some guilds use the protagonist's face to model and find a realistic protagonist?
Shouldn't it be a basic operation to walk and pick up artifacts with full luck? Isn't it also a basic operation to complete a task within seconds? Isn't it also a basic operation to explode whatever you want? Why don't you write these? Don't be tied down by fixed thinking. Unbridled thinking is the key. Otherwise, what's the difference between your explosion rate bonus and probability modification?
There is no basic spell attack. Just by increasing the spell intensity, even if you stack up to **, ordinary people will only get twice the damage if they stack up to 500. The advantage is not obvious.
There has always been a problem that bothers me about the luck talent. For example, the explosion rate of equipment is 10% for blue equipment and 1% for purple equipment. The explosion rate is increased to 100%. In this case, 10% of 100% luck bonus and 1% of 100% luck bonus are amazing.
The strongest luck is the strongest misfortune, and the strongest misfortune is also the strongest luck. Different paths lead to the same destination.
It's not bad, come on, author
It's so bad. On average, half of the content of each chapter is a data panel. There is no need to write a data panel for equipment that is not used or will be eliminated soon.
Did you directly tj it after it was put on the shelves?
There is no hidden career advancement scroll for the first tenth level.
If I'm lucky, shouldn't my attack be a 100% critical hit? I think you still have a chance of getting a critical hit in front of you?