
I Build Dungeons in Games
我在游戏造副本
- Status
- Ongoing
- Length
- 69k Words
- Genre
- Sci-Fi & Gaming
- Subgenre
- Virtual MMORPG
- Updated
- 6y ago
- Source
- Faloo
Synopsis
All-time: Reads, Flowers.
36Chapters
1.3MReads
2.4kFlowers
10.0Score
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Reader comments 3
Translated by Google Translate






The talent of the author's protagonist needs to be strengthened. For example, 1% of the player's income belongs to the protagonist, or tickets need to be purchased to enter the dungeon. The protagonist is not a philanthropic person, and his income is not directly proportional to his efforts. The dungeon can only be entered once a day, so how much can he earn?
This girl can't write ten chapters, can she?
Even if you want to control the speed of the protagonist's upgrade, you can also add a system that waits for the protagonist to clear the nightmare before extracting these attributes and experience or the upper limit of experience. For example, the first-level dungeon can obtain 100,000 experience and 100 attribute points, and then the tenth-level dungeon can obtain 1 million experience and 1,000 attribute points. This is reasonable and not exaggerated.