Attribute Theft Lv. 1: Each time you attack a target, steal 1 point of Strength, Agility, Constitution, Spirit, Accuracy, and Evasion. Each time you kill a player or a Bronze-rank or higher BOSS, gain 1 point of Strength, Agility, Constitution, Spirit, Accuracy, and Evasion.
Heavy Strike Lv. 1: Attacks have a 10% chance to stun the target for 1 second and deal 60 extra damage.
Evasion Lv. 1: When attacked, you have a 10% chance to automatically dodge.
Thorns Lv. 1: Passive skill. When attacked, reflect 10% of the attacker's attack damage back at them.
Healing Aura Lv. 1: Passive skill. You and your allies within 100 meters recover health equal to 10% of your maximum HP and mana equal to 10% of your maximum MP.
Speed Aura Lv. 1: Passive skill. Increases the attack and movement speed of you and your allies within 100 meters by 10%. ...
When Wang Dao saw these skills, he knew he was invincible.
This novel and its characters are entirely fictional. Any resemblance is purely coincidental. Do not imitate.
There has to be some time, or we should simply increase the upper limit.
Awesome, this chapter only has nine pages in total, and almost six of them are panel attributes.
Doesn't killing twenty monsters have twenty-one attribute points?? How do you calculate it? Who taught it in primary school??
Thief? The attack ability is weak and has multiple stealing abilities. They are still all melee single target skills, but they have more control. And according to normal settings, key skills require stealth to be used, and the skills can only be used once. To be honest, if the author changed the setting of thieves, it would be better to choose another profession from the beginning. The protagonist chose thieves to steal things in his previous life, and they are all reborn. Can't he be a little ambitious? With the same attributes, at the same time, mages can fight 10 level 60 or 10 level 70 people. What about thieves? 23 Level 60s or 1 level 70 or 1 level 75.