
Global: A Necromancer Is Weak? I Summon Without Limits
全民:亡灵法师弱?我无限制召唤
Synopsis
All-time: Reads, Flowers.
35Chapters
1.2MReads
124Flowers
More by this author
Readers also read
My Talent Is Invincibility
Hogwarts: My Plants Are a Little Too Ferocious
Reborn as a Dragon in Another World: Call Me Godzilla
Great Qin: I Just Transmigrated, and the Emperor Died
In Konoha, I Devour Shisui Uchiha from the Start
Three Kingdoms: A Lie-Flat Live-In Son-in-Law Whose Thoughts Lu Bu Overheard
Reader comments 3
Translated by Google Translate



I suggest the author adjust it Blue with 7,000 HP and 10,000 HP at the beginning has almost 10% cooldown. This is still level zero. According to this calculation, even if you add a little bit of all attributes at each level, level 100 will equal 100,000 drops of blood, 110,000 mana, and 100% cooldown. I can understand that you don't want to take the usual path, but if you make something like the property panel so unreliable, who would believe that you can continue to write it? From my personal point of view, if you have less than twenty chapters, you have to repost it or cut it off. I don't know who taught you that your health is one to one thousand, and you can add some additional points to your cooldown and abnormal resistance. All I can say is that no matter how good your skills are, your board will collapse from the start.
Regarding Yu Luofeng Shang's book "Everyone: Are Necromancers Weak?" I Summon Unlimited" Chapter 3: Erjue Elite Mission! Chapter review.
When the endurance is increased to 100 points, it means 100% resistance to abnormal conditions, which means that if it reaches 100%, it will always dominate the body. The attribute does not add abnormal hits at all, but it has the effect of resisting abnormal conditions. One hundred points of stamina equals 100% freedom from control, and one hundred points of energy equals no chanting. In that case, why not set the chanting time to be shorter for higher-level skills? I've only heard that higher levels can exempt low-level skills from the chanting time. This is the first time I've heard that low-level skills are immune to the chanting time of high-level skills. Every point of agility that adds 1% to the movement speed will stretch your hips even more. Doesn't the attack speed count? And if it is based on the initial movement speed, even if it is increased to 100%, it will still be a trash attribute. If it is 1% before adding points, how many times the speed will you guess after 100 points of agility?