
Game Development: You Old Scoundrel! Players Beg Me to Be a Human
游戏开发:老贼!玩家跪求我当人
- Status
- Completed
- Length
- 365k Words
- Genre
- Urban Romance
- Subgenre
- Urban Life
- Updated
- 3y ago
- Source
- Faloo
Synopsis
All-time: Reads, Flowers.
145Chapters
1.9MReads
7.7kFlowers
10.0Score
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Reader comments 50
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I hate you author, I have obviously forgotten Teacher Chen, woo woo woo
Newbies, new books, welcome to harass! If you have any favorite games, please share them! If it is suitable, I will add it to the novel. Finally, please give me flower votes and comments! Thanks?(?ω?)?
I can say that I have never played any of the games in the introduction. I have only heard of Resident Evil.
Isn't the opposite of soul unparalleled? It's all kinds of fun. Blind Guess Devil May Cry series,
Are all games priced so cheap? Three dollars
I quite like this game
I saw some people "looking down" on movie-based games, thinking that they are not games, and saying, "Why don't I go to the movies?". I think it's just the opposite. Cinematic games have things that movies can't express. The first example is The Last of Us. The plot of this work is actually very simple. It is just an American road movie with not many twists and turns. However, if it is made into a movie, it will definitely not have the touch of playing a game. The most important reason is the interaction with details: in movies, details are often flashes of Easter eggs, and it is difficult to give the audience enough time to figure them out. But in the game, every detail is crucial to the understanding of the game. Basically every house in the game will have a note left by the owner of the house. The writing that stops suddenly due to the arrival of zombies can make you feel the crisis at that time. The suicide note when you run out of ammunition and food can make you feel the despair at that time. A page in the diary allows you to understand the conflicts and betrayal between the person involved and his companions. There are dozens of notes in the entire game, and it is impossible for you to watch them one by one in a movie. The second example is Red Dead Redemption 2. What are the characteristics of this game? The point is that you have to measure this land yourself, and just looking at CG is totally impossible. By overhearing conversations among gang members at camp, you'll slowly learn about each member's personality. Most of the time it's trivial things, but sometimes you'll hear words that can sway your opinion of a member. If it were a movie, it might just show the plot of gang members plotting something or having conflicts. The third example is Detroit Become Human. If we talk about the first two games, the plot is only part of it. The plot in Detroit Become Human can be said to be the entire game. So is there no difference between this kind of game and a movie? Of course not. The game mainly embodies the speculation about androids. The game contains a large number of branches, and different branches will affect the direction of the plot. It is like a test paper. Every question you take may lead to a completely different ending. In this process, as long as you think carefully about each branch, you can get an answer that belongs to you. This is a selectivity that the movie cannot show. The interaction of The Last of Us is reflected in actively delving into details to enhance the sense of immersion. The interaction of Big Cousin 2 is reflected in integrating into the world and playing the protagonist's life. The interaction of Detroit Become Human is reflected in changing the world and handing in your answer sheet. Let me ask, can movies achieve these experiences? These are unique to the game and belong to the ninth art of interaction. Gameplay is important, but filmmaking also has its own value. Please stop saying "Why don't I go to the movies?"
Isn't your system capable of optimization? Optimize it!! Don't act like Bangzi, everything belongs to him. I even think it's a bit wrong when you write about a wolf. When you write a novel, it's easy to criticize the protagonist, so there's nothing wrong with it.
The author is great. As for the Goddess series, the world view is too big. Persona can only be regarded as a side story. First is Megami Tensei Digital Devil Story, Megami Tensei 2, and then the Shin Megami Tensei series. Then there is an if from the Shin Megami Tensei series, and then the story of the Persona series. There is also Shin Megami Tensei, which is divided into the Soul Hacker series, the Demon Summoner series, and the Demon Summoner Kuzuha You have to think carefully about the Thunder Road series, the Digital Demon Legend, and the Demon Survivor series. Don't miss out on the unpopular good works. After all, many of them are early works of Atlus, and the style of painting is not popular with the public. But I still hope that the protagonist of this book can develop them. After all, Atlus basically only cares about the Lost Story series now. The true goddess is the most authentic but can't compare to the branch. This is outrageous.
Author, are you serious?