
I Developed Silent Hill and Scared Players Around the World Out of Their Wits!
我开发寂静岭,吓尿全球玩家!
- Status
- Ongoing
- Length
- 1.6M Words
- Genre
- Urban Romance
- Subgenre
- Romantic Fiction
- Updated
- 3y ago
- Source
- Faloo
Synopsis
All-time: Reads, Flowers.
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In booklists 31
Explore more →Looking for a Prince of Tennis Novel. The Protagonist Is Chinese, Surnamed Luo, and Plays for Rikkai. His Tennis Style Is the Emperor's.
The main reason is that there is a scene of pretending to be a 13-year-old that directly touched my heart. When Nioh Phantom faces a powerful enemy without being able to phantom Yukimura, he can only choose the all-rounder Phantom, and the protagonist is an all-rounder. And because the protagonist of Nioh Phantom is present throughout the game, pretending to be 13 is very successful. I remember that the protagonist's name seems to be Luo Shen, but I checked that Luo Shen is in Fudong Peak, and t
This Is So Annoying. I Hate How They Classify National-Fortune, Everyone-Involved, and Siheyuan Stories as Urban Fiction. They’re Neither Urban nor Xuanhuan
Why Doesn't This Discussion Board Have a Search Function?
I’m Scared Shitless, Scared Shitless, It’s All Terrifying
Rating: 0
Switching Books
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Reader comments 50
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Doesn't Genshin Impact defeat everyone? What other games are there?
Labor and management blew up the Black Myth Wukong, Genshin Impact, come on, Black Myth Wukong is the game that truly has Chinese culture and can export culture to foreign countries.
What kind of games are underdeveloped, what are the lack of horror games and the like, are simply looking down on human beings. Unless this world is a global abstinence, it is impossible for human games to be underdeveloped. Games are tools for human beings to vent their desires and are also the place where fantasy is created. Games have run through human civilization from ancient times to the present.
They didn't have a thermal weapon blueprint to begin with, so you forced it on. The fear of being defenseless disappeared instantly. There were still many blueprints that were fragments, so you just scanned them all, not to mention the Sea Shrimp, you just saved the blueprint and materials and gave someone one! You can just forget about all the intact vehicles parked in the vehicle compartment.
Why don't you make a game as good as Genshin Impact? As for the games you wrote, some of them are not as good as Genshin Impact! **!
To be honest, the subject matter is well written, but why does it always have to be related to female anchors like silly sister Zhou? Can't you create your own character? How much mental energy does it cost you to create your own character? When I see these female anchors now, I am obsessed with them. They are like these every day, but every heroine in urban game novels must be like these. If the author doesn't bother us, readers would still find it annoying. They have already written novels, and they still have those real female anchors. Are the authors' xp already unable to think of better-looking girls? I admit that as anchors, they are indeed good-looking, but can they compare with the goddesses you imagine? It's already a novel, and you still use those real-life characters as the heroine. I can only say that the author is like that in reality. Don't say that it won't be popular without these characters. We came here for the subject matter and the author's plot, not those female anchors, okay?
I don't know what the output is, but the gameplay of Genshin Impact is not qualified to compare with any of the previous works. You have already written about Sekiro, but suddenly there is a game that costs thousands of dollars or several months to obtain three or four skills for each character, and it cannot be fully experienced because of the horoscope. Do you think that by boasting that this game is as good as or even better than the previous works, you are treating the players you write as idiots, or treating the readers as idiots?
Um, don't write about the plot between the army and the zz. It's awkward and meaningless.
Miko's character could be improved. I had a very bad impression of him in the game. He was born and raised in Ashina and enjoys the highest level of treatment. As a result, he didn't care at all when civilians and Ashina soldiers were massacred, and he only wanted to avoid death. In the later stages of Sekiro, when Chibei invades, two dying Ashina soldiers will beg me to repel Chibei, and the Taro soldiers will cry for the sacrifice of their companions. The more this happens, the more I hate Miko. He stands too high and sees too far. He sees the harm caused by immortality but cannot see the ghost of Ashina at his feet. Miko needs to be more humane. She will shed tears for the soldiers who died resisting Chibei. She will pray for the dead souls. She will explain to the player how important what she and the wolf do is. She will worry about the wolf who desperately helps him accomplish what he should accomplish.
With this technology, you can make horror games, Tifa Xiang, especially in the 3D area?