For the strongest duelists, everything is inevitable.
No matter how many times you shuffle the deck, it's perfectly normal to always have a Necronomicon in your opening hand.
That's the bond between a duelist and their cards.
"I activate the effect of Necronomicon, sacrifice the mana and creature cards on your field, and summon Necronomicon!"
"I activate Necronomicon's on-entry effect! Summon as many 1/1 Zombies as possible to your field!"
"And now, I'll activate my effect! I, the Planeswalker, enter the battlefield!"
"I activate my special ability, adding a mana counter to my card, then making all the undead creatures on your field self-destruct! Corpse Explosion!"
Boom!
All the Zombies exploded, and the opponent was caught in the blast and blown to pieces.
Because this was a Dark Duel, duelists suffered real injuries.
What's a Dark Duel?
It's simple: ignore the rules of whatever card game you're playing and just figure out how to kill your opponent during the duel.
Who cares if you have to follow the rules? A Dark Duel is all about hurting each other!
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A heavily modified Magic: The Gathering story, with unreasonable Magic. There will probably be lots of Dark Duels where the opponent is simply killed, and all kinds of modified cards may show up at any time. If that's not your thing, don't read.