There is no escape option in the tutorial level because losing is impossible.
But a person's legs are their own. What happens if they really do run away?
Su Rui was playing a game one moment, then inexplicably transmigrated into it the next. He found the answer through his own actions.
When a fight that should never be avoided is avoided, and a mission that cannot possibly fail does fail, values that cannot be negative turn negative, and a System trapped in a logical dead end is forced to save itself.
An impossible-to-fail mission failed? Then failure = success.
A value that can't be negative turned negative? Then negative = positive.
After forcefully rewriting these two fundamental rules, the System returned to normal, but bugs soon emerged.
The shop pays me when I buy something?
Missions count as successful whether I succeed or fail?
Do negative attributes grant positive bonuses too?
I slap him, and his affection for me goes up?
As he explores one bug after another, Su Rui decides this game is pretty fun.