Qin Xiu is a game designer.
But he's not the sort of scummy designer who scams players into spending money, puts out garbage events to inflate player counts, and stirs up conflict among players every day.
He doesn't care about fame or fortune. He just wants to kill the players.
Even the weakest monsters in the wild should be as tough as raid bosses. They should take their cue from Sekiro: if a monster hasn't killed a player hundreds of times, can you even call it a monster? When you die, the word "Noob" should flash on the screen!
Raid difficulty should be calibrated to professional players' reflexes. Anyone who can clear a raid could go play League of Legends and become the next Faker!
The gacha rates should be on par with the lottery, to identify the truly lucky. No pity system, and unlucky players shouldn't even dream of sneaking through!
The cash shop should sell cosmetics and no stat-boosting items. Even Wang Sicong would just be a good-looking noob!
The System can also randomly turn certain players hostile to everyone. While in this state, they can kill others or be killed themselves, and either way they'll drop their gear, instantly turning the game into a Cthulhu-style horror game... Wow, I think this game design is absolutely brilliant!
Then, when this scummy designer gained the power of the System, he turned his evil clutches on the poor, helpless players.
This is the inspiring story of a game designer who became the great evil god of chaos.