What Bad Intentions Can a Paladin Have?

What Bad Intentions Can a Paladin Have?

by The Struggling Bear Cub

Length:
361Kwords144chapters
Latest:
Ch. 144请一天假
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Updated 3y agoScraped 12d ago
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About This Novel

Hey, even if you are a judge, you must speak with conscience! How could I, a paladin, join forces with the devil? Even if you are dealing with an orc evil god! Also, how could this companion of mine be a succubus? She is just like me, a real paladin! Okay, even if all this is true, even if I sneak attack, I backstab, I lie, I hook up with the devil, I have a succubus in my team... But I, Andre Lane, as a paladin, what bad intentions do I have? Everyone knows that I am a pure paladin with firm beliefs and a righteous heart! I do these things and bear so many sins, isn't it for justice? ! As for Sri Jan, what does what he does have to do with me, Ren? ............ All in all, this is a story about a former legendary player taking the system to another world of the game and causing trouble. Tags: Pseudo DND, Magical Construct, Floating City, Grand Line, Bloodline Awakening, Ragnarok

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Official(4)Scraped 11d ago

ST
Struggle Little Bear39mo ago

Description of the basic attributes of DND characters-reprinted from the post bar

The basic attributes have a great impact on the character you are about to play. For example, a strong person has a greater chance of surviving after being poisoned, a keen person can more easily discover the monsters hiding behind it, a stupid person cannot easily discover the secret door leading to the buried treasure, etc. 1. Strength (STRENGTH, STR) Strength quantifies a character's muscular and physical strength. This attribute is particularly important for combat classes such as warriors, barbarians, paladins, and rangers. A character's strength modifier will be used for: ·Melee attack hit roll. ·Damage rolls when using melee or thrown weapons (including slings). (Exception: The non-dominant hand has only half the character's Strength bonus, while a two-handed weapon gains a Strength bonus of 1.5 Times. The Strength penalty applies to attacks made with non-compound bows.) ·Climb, jump, and swim checks. These skills have Strength as the key attribute. ·Strength check (such as breaking down a door, etc.). 2. Agile (DEXTERITY, DEX) Agility quantifies hand-eye coordination, dexterity, reflexes, and balance. This attribute is the most important for a rogue, but Dexterity is also important for characters who typically wear light or medium armor (rangers and barbarians), or no armor (wizards and sorcerers), and for anyone who wants to be a good archer. A character's agility modifier will be used for: ·Ranged attack hit rolls, including attacks from bows, crossbows, throwing axes, and other ranged weapons. ·Armor Class (AC), which ensures that the character can react to attacks. ·Reflex saving throw, you can rely on rapid movement to avoid fireball and other attacks. ·Balance, Hide, Stealth, Lockpicking, and Tumble checks. These skills have Dexterity as the key attribute. 3. CONSTITUTION, CON Constitution represents a character's health and stamina. The Constitution bonus increases a character's hit points, so it is important to all classes. The character's Constitution modifier will be used for: · Each Hit Dice roll (but the Constitution penalty can never bring the result below 1, that is, the character gains at least 1 HP when leveling up). ·Fortitude saving throw against poisons and similar threats. ·Concentration check. Concentration is a very important skill for spellcasters, with constitution as the key attribute. If a person's constitution value changes enough to change his constitution modifier, his hit points will increase or decrease accordingly. 4. Intelligence (INTELLIGENCE, INT) Intelligence determines a character's ability to learn and reason. This attribute is very important to a mage because it determines the number of spells the mage can cast, the difficulty of resisting their spells, and the power of the spells. Also intelligence is important for any character who wants to have a variety of skills. A character's Intelligence modifier will be used for: ·Skill points gained per level. (But your character will gain at least 1 skill point per level.) ·Checks such as disarming devices, repairing, and searching. These skills use intelligence as the key attribute. Mages are rewarded with spellcasting times due to high intelligence scores, and the minimum required intelligence score is 10 + spell level. The animal's intelligence value is 1 or 2. Humanoids are at least 3. 5. Perception (WISDOM, WIS) Perception expresses the character's willpower, common sense judgment, perception and intuition. Intelligence expresses a character's ability to analyze information, while perception is more expressed in the awareness and understanding of things around them. Wisdom is the most important attribute for clerics, and is also important for paladins and rangers. If you want your character to have keen intuition, give him a high Wisdom attribute. All living things have feelings. A character's perception modifier will be used to: ·Will saving throw (used against spells such as charm person) ·Healing, listening, detection and other checks. These skills have Perception as the key attribute. Priests, Paladins, and Rangers receive spellcasting bonuses based on high Wisdom scores. The minimum required Wisdom score is 10 + spell level. 6. Charm (CHARISMA, CHA) Charisma refers to a character's daring, persuasiveness, personal appeal, leadership abilities, and physical attractiveness. This attribute is most important for Paladins, Warlocks, and Bards. It is also important to the cleric, as it affects the cleric's ability to turn the undead away. Every living thing has charm. A character's Charisma modifier will be used for: ·Deception, negotiation, bargaining, coercion, performance, and use of magic devices checks. These skills have Charisma as the key attribute. ·A check to try to influence the actions of others ·The dispelling check of priests and paladins is used to dispel zombies, vampires and other undead creatures. A sorcerer or bard receives a spell bonus from a high Charisma score, and the minimum required Wisdom score is 10 + spell level.

102
BO
Book Friend 20230722752_ba25mo ago

The writing is really good. Please continue writing immediately.

IN
In the Name of Preservation39mo ago

Why was the last book inexplicably removed from the shelves?

What's going on? Ten words ten words

BO
Book Friend 20230722752_ba6mo ago

It is indeed well written, please pick it up immediately and continue writing. Updates will be added immediately and I will give you a monthly vote😎

Featured in 3 Booklists

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Although it looks good, it's so short

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Different world system flow, DND-like world view setting, mixed with some fantasy settings such as Warhammer. At the beginning, the protagonist is reborn in a different world, a paladin noble boy who broke his oath. Faced with the siege of skeleton soldiers outside and broken oaths inside, most of his professional abilities were sealed. The protagonist changed his profession to the Holy Avenger to eliminate the enemies and reversed the fate of the original owner's blackening and corruption. The above is the outline of the story in the first three chapters. The overall writing style gave me the same feeling as when I watched "Lord of the Abyss" in Pagoda. It is worth reading if you are interested in similar themes. It is still a seedling with more than 100 chapters. The author is not writing the book full-time, and the update time is a bit messy. It is recommended to start automatic subscription and keep it to prevent it from dying.

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It is a rare DND novel. The author knows the world view and system very well, but it is very niche, but relatively pure. People who like it will like it very much, and people who hate it will probably hate it. It has a single female protagonist, and I don't like it very much if there is a female protagonist. The emotional drama is very rubbish, but I will support it if it is written for a niche audience, and it is not too toxic. Recommendation index:☆☆☆☆☆

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