
Game Design: Players Were Moved to Tears
About This Novel
Liu Wei, who obtained the reversal system, traveled to a parallel world where the game industry was backward. As the player's emotions continue to reverse, the rewards they receive will increase. Emotions constantly flipping? Liu Wei smiled and took out a lot of friendly and harmonious games. The mixture of sorrow and joy in "Summoning the Dragon", the love and hate in "The Brave Dungeon", the life and death of "Legend of Sword and Fairy", and then the in-depth thinking of "The Prototype of Murder". Crying loudly, feeling sad and happy at the same time, banging the keyboard in a helpless rage... Just when everyone was denounced Liu Wei, the old thief, a piece of news that shocked the world came: "The Palm Company that developed "ioi" invited Liu Wei to serve as its chief designer." Liu Wei: "I want to announce the names of the next few new heroes - Happy Wind Man, Lord of Shadow Stream, Angel of Justice, Desert Death, Furious Knight, Spider Queen, Proud Stalker, Emerald God, Demonic Clown..." ... This book is also called: "My games only bring happiness" "'Healing' game designers" "I'm really not an old thief" "Players are moved to tears"
What Readers Think
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Official(2)Scraped 7d ago
At the same time, he chose the bottom lane system of his own region's underwear technology - the Qinse Saint and the Gemstone Glory. But in the end... The IF team actually chose two tightrope-walking heroes, 'Glory Executive' and 'Asami Taita'. The skt players breathed a sigh of relief, thinking that they would definitely win this one. But as soon as they entered the game, the IF team chose a first-level team with skt. The adc in the bottom lane successfully got three kills and took off directly. And it only took 15 minutes and 57 seconds to level skt's base. Directly breaking the record for the shortest time in the game. The IF team also successfully won the championship. ... The popularity of "Three Kingdoms" and the IF team's championship success have made Liu Wei's Fumei Interactive Entertainment famous around the world. And created one game after another. "Bloodborne", "Souls Series", "Elden's Circle", "Devil May Cry Series"... Liu Wei's legend continues.
After watching the opening, my first feeling is that this system is rubbish. You can only get values by reversing your emotions. You will be happy and sad for a while, and you always feel like you are crazy. Although this can be seen in some torturous and difficult games, but at the first glance, it feels that it is not easy to obtain values. It is better to change it to defense value, popularity value and so on. There is no explanation of what the system can be used for. I only see that as soon as the system comes in, the protagonist plans to make games, but he is not thinking about how to make money and develop himself. It's already 2022, and I always feel greasy after reading a few chapters.
Rating
Community(0)
Official(2)Scraped 7d ago
At the same time, he chose the bottom lane system of his own region's underwear technology - the Qinse Saint and the Gemstone Glory. But in the end... The IF team actually chose two tightrope-walking heroes, 'Glory Executive' and 'Asami Taita'. The skt players breathed a sigh of relief, thinking that they would definitely win this one. But as soon as they entered the game, the IF team chose a first-level team with skt. The adc in the bottom lane successfully got three kills and took off directly. And it only took 15 minutes and 57 seconds to level skt's base. Directly breaking the record for the shortest time in the game. The IF team also successfully won the championship. ... The popularity of "Three Kingdoms" and the IF team's championship success have made Liu Wei's Fumei Interactive Entertainment famous around the world. And created one game after another. "Bloodborne", "Souls Series", "Elden's Circle", "Devil May Cry Series"... Liu Wei's legend continues.
After watching the opening, my first feeling is that this system is rubbish. You can only get values by reversing your emotions. You will be happy and sad for a while, and you always feel like you are crazy. Although this can be seen in some torturous and difficult games, but at the first glance, it feels that it is not easy to obtain values. It is better to change it to defense value, popularity value and so on. There is no explanation of what the system can be used for. I only see that as soon as the system comes in, the protagonist plans to make games, but he is not thinking about how to make money and develop himself. It's already 2022, and I always feel greasy after reading a few chapters.









