Game Designer: Start by Making Players Mad

Game Designer: Start by Making Players Mad

by Square Wood Head

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9Kwords
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Updated 4y agoScraped 3d ago
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About This Novel

Traveling through the alien Blue Star, Li Mubai obtained a game development system. As long as he collected the player's emotional system, he could activate various game masterpieces. In this blue planet with extremely backward game concepts, the market is flooded with 999-for-a-sword games. Li Mubai launched "Plants vs. Zombies" without saying a word A player: Why does this game look so stupid? Isn't it just about planting plants to resist zombies? What's fun? Ten minutes later, a certain player said: It smells so good! When "Warcraft" came out, it became a global sensation! The human race, the beast race, and the undead race fell into a melee. "CSGO" was born, and the whole world entered the era of killing chickens, electrocuting hostages, and oh no, gunfights! As soon as "Assassin's Creed" came out, many people wearing strange clothes appeared on the tall buildings, chanting: "Everything must be, everything is allowed." There were also haystacks placed downstairs. The promotional video for "Resident Evil" has just been released, and tens of thousands of people urged Li Mubai, "Get out, get out! I'll give you all the money in my wallet! I just want to see more of Aunt Wang and Claire!" Li Mubai smiled slightly, where did he go? I still have a lot of games that I haven't released yet? Are you ready with your little money?

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