Artificer's Adventure Guide

Artificer's Adventure Guide

by Experience Server Cloud Players

Length:
1.0Mwords420chapters
Latest:
Ch. 420Extra (1)
Activity:
Updated 1y agoScraped 14d ago
2Comments
1.9KFavorites
424Fans
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About This Novel

In the year 1024 of Galifar, the last war that lasted for a century has ended for 28 years. The continent of Khorvaire has ushered in an era of peace and stability. The Lightning Train, once used to transport armies, now travels through the wilderness, transporting travelers around the world. Airships flying through the clouds are constantly coming and going, bringing the countries on the mainland closer to each other. The elves of Aerenal huddled on the island, defending their past glory under the teachings of their ancestors' undead spirits. The monsters in Drom conquer each other and fight for the hope of survival. In the summer of this year, Karl, a 14-year-old level 1 magician, went out to sell the magic props he made. But when he made a fortune, riding in a carriage, eating hot pot, singing songs, and dreaming about the bright future of driving a mecha after saving enough money, he was robbed by the Mind Flayer! When he woke up in the dormant chamber of the Mind Flayer's transformation room, he could only watch helplessly as a guy with an octopus head put a weird-looking worm tadpole into his eye. (DND5E rules, the world background is the final war of Eberron, appropriate magic modification)

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Official(2)Scraped 20d ago

🥇
🥇亓mo🎗19mo ago

The previous one was pretty good, but when I read it, I felt like the protagonist was like a child, and I regretted buying 50 chapters.

52
HO
Hongsu Hand Sanliang Wine15mo ago

Inexplicably turned into a Japanese light novel

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