
Online Game Three Kingdoms: Reborn Warlock
About This Novel
Li Mu was surprised to find that he was reborn. When he woke up, he came to the day before the "Journey" server was launched. "Journey" China Zone is based on the history of the Three Kingdoms. In this world of infinite possibilities, there are not only famous generals, kingdoms and beauties, but also Chinese gods and demons, Western dragon knights, mysterious vampires, etc. When trapped in an invincible camp, who is stronger and weaker against the Spartan warriors of ancient Greece? When Baima Yicong's arrows are all right, he raises his bow and aims at the gryphon army in the west. Who will win and who will lose? When the gears of history begin to turn and Chinese and Western civilizations collide, who will the balance of fate tilt towards? Everything starts with the protagonist establishing Tongguan first! Li Mu will bring the experience and strategy of his previous life to restart his journey and write a myth.
What Readers Think
Rating
Community(0)
Official(4)Scraped 7d ago
I hope the update time can be changed
Every time I have to watch it in the morning, but I can't watch it at night, and I'm anxious to watch it, ugh
It's okay, I can watch it
Uh... The beginning is very confusing and clichéd. It should basically be that the uncle may know about the special circumstances of the game, and then he doesn't want the protagonist to come into contact with it, etc. But how could the father, the head of the family, not know about it! There are also many options and rewards that simply force players to choose one. Either they are all early-stage boosts, or there are more late-stage potentials. The good things are basically the same, and then many players choose charm? What's the use? Can charm make one's influence handsome? Or does it affect temperament? As far as game players' habits are concerned, this implicit setting is useless! It's not as good as real strength and other attributes, and it's not very flattering, so many settings and content are simply to serve the protagonist... Other players are purely mechanical passers-by or supporting roles.
What did the author do?
The front is okay, but when it comes to war, you write in exaggerated ways. You don't have any common sense. I saw that you wrote so rigorously in the front. I thought it would be the same in the back, but you ended up here.
come on!
To be honest, the rest of the story is pretty good. The beginning was so strong that I thought I couldn't go on. There are surprises later on.
Rating
Community(0)
Official(4)Scraped 7d ago
I hope the update time can be changed
Every time I have to watch it in the morning, but I can't watch it at night, and I'm anxious to watch it, ugh
It's okay, I can watch it
Uh... The beginning is very confusing and clichéd. It should basically be that the uncle may know about the special circumstances of the game, and then he doesn't want the protagonist to come into contact with it, etc. But how could the father, the head of the family, not know about it! There are also many options and rewards that simply force players to choose one. Either they are all early-stage boosts, or there are more late-stage potentials. The good things are basically the same, and then many players choose charm? What's the use? Can charm make one's influence handsome? Or does it affect temperament? As far as game players' habits are concerned, this implicit setting is useless! It's not as good as real strength and other attributes, and it's not very flattering, so many settings and content are simply to serve the protagonist... Other players are purely mechanical passers-by or supporting roles.
What did the author do?
The front is okay, but when it comes to war, you write in exaggerated ways. You don't have any common sense. I saw that you wrote so rigorously in the front. I thought it would be the same in the back, but you ended up here.
come on!
To be honest, the rest of the story is pretty good. The beginning was so strong that I thought I couldn't go on. There are surprises later on.









