Poison Testing Selection - Grain & Grass Grass[B] Ordinary holographic online games. If you are interested in the subject matter, you can watch and play.
The overall setting is unremarkable.
In a future society with extremely developed productivity, people have nothing to do, so the second world holographic online game for all people came into being.
In this world, not only is there a high degree of fidelity, but there is also a 10:1 time ratio. Players can also exchange game currency and money for each other, which helps professional players make a fortune.
At the same time, the game also has relatively rich life and career settings, which not only provides the protagonist with ways to make a fortune, but also enhances the playability.
The main plot line of the protagonist basically revolves around life skills. He takes on tasks such as mining, refining alchemy and selling money. The current plot does not depict any battle scenes, which seems strange.
Generally speaking, there are no highlights or flaws in the settings, so it's quite satisfactory.
The protagonist's golden finger... Is also average.
From the setting point of view, it is a cheat that is connected to reality, but from my observation, it seems that many people have the same kind of cheat in the plot?
From the monetization point of view, it is a cute and intangible thing. It will give the protagonist some game suggestions and life assistance, and he will also go out to have some fun.
Judging from the effect, this is probably a gadget that can enhance the protagonist's craftsmanship - the protagonist in this story should be set up to be a craftsman analogue - it can always provide the protagonist with some weird help, making the protagonist more magical (?).
In short, this golden finger is quite satisfactory, and it is still a question mark.
A final comment.
First of all, there is too much popular science in the article. The messy introduction lasts for several pages. Anyway, I don't have the patience to read it word by word, so I can just skip and read the plot without delaying my work. It is best to combine science popularization with the plot and not be too concentrated. After all, readers read the story, not the setting.
Secondly, the attribute introduction in the article refreshes the screen too much. For example, the recent Five Elements suit has four pages of attributes... If this is a very important piece of equipment for the protagonist in the future, why is it so detailed in the introduction if it is resold? You can just skip the throwing suit attributes and see.
Finally, the story as a whole is a bit slow, and I feel that the protagonist's awesome setting has not yet been reflected. And this update is so touching. The author wrote it for fun, right? It's been more than half a year and it's only 100,000 words. I feel like no one wants to read it even after I push it...