
Bai Jia Zhu Dao: My Players Prefer Slang
About This Novel
Player quotes: 1. If he doesn't agree with my teaching, then beat him until he agrees. 2. What is talking about Tao? Beat him until he can't move, so that he can't refute my Tao. 3. Confucianism without Dajiba is not true Confucianism. ... Confucianism has a great spirit, Legalism determines the universe, and Taoism seeks immortality by understanding the law. In the imperial and Shang dynasties, hundreds of schools followed their own path. In this era when a hundred flowers of culture, thoughts, beliefs, and ideas are blooming and a hundred schools of thought contend, there is a special group of people who just want to talk with their fists.
What Readers Think
Rating
Community(0)
Official(59)Scraped 3d ago
Some personal opinions (not necessarily correct)
1. The description is a little too bland. Strictly speaking, there is no climax in so many chapters. The only two parts that can be called climaxes are the fishing and the tribal copy, both of which feel a bit anticlimactic. 2. This subject matter is a game for players, but not for the protagonist, so when writing it, it is a bit too close to the game side. Don't write the protagonist like a GM or a planner, but like a lord. 3. The author may want to write out the Hundred Schools of Theory as soon as possible, and is very ambitious, but the current volume of articles cannot support so many articles, and the author's current level may not be able to support it, so the writing will not have a rich feeling, but only a chaotic feeling. Control the number of schools, expand the map, and complete the basics before considering new job transfer issues. 4. There are also problems with levels. Self-cultivation, family order, country governance, and world peace are all very good, but there are too few of them, so they are not suitable as levels. Although levels 1, 2, and 3 are very low-end, they are indeed more practical because they can be more clear and better classify the levels of strength.
The essence is enough, and the quantity should keep up. Big is beautiful, more is better. The decision is yours, Pikachu, let's go update______
Damn it, I haven't updated it in a few days, I'm writing too slowly.
What does this mean? Stop updating without saying a word.
Speechless. Can you tell me if you have something?
It's great. The author will update more chapters soon.
In the later period, reality revived and the game drove...
It's okay for now, please give me some suggestions.
In view of the shortage of supplies, I suggest that commonly used supplies be disclosed to players, similar to the supply display in strategy games, including how much there is and the increase or decrease yesterday. Because based on what I'm reading now, the author's description of players gives me the feeling that supplies are infinitely refreshed and can be redeemed in unlimited amounts as long as the merits are sufficient, so it doesn't matter if weapons and horses are dropped due to death. Then the protagonist is anxious and has a feeling of neglecting the good and the bad.
Is this going to be cut? Is this going to be cut?
Rating
Community(0)
Official(59)Scraped 3d ago
Some personal opinions (not necessarily correct)
1. The description is a little too bland. Strictly speaking, there is no climax in so many chapters. The only two parts that can be called climaxes are the fishing and the tribal copy, both of which feel a bit anticlimactic. 2. This subject matter is a game for players, but not for the protagonist, so when writing it, it is a bit too close to the game side. Don't write the protagonist like a GM or a planner, but like a lord. 3. The author may want to write out the Hundred Schools of Theory as soon as possible, and is very ambitious, but the current volume of articles cannot support so many articles, and the author's current level may not be able to support it, so the writing will not have a rich feeling, but only a chaotic feeling. Control the number of schools, expand the map, and complete the basics before considering new job transfer issues. 4. There are also problems with levels. Self-cultivation, family order, country governance, and world peace are all very good, but there are too few of them, so they are not suitable as levels. Although levels 1, 2, and 3 are very low-end, they are indeed more practical because they can be more clear and better classify the levels of strength.
The essence is enough, and the quantity should keep up. Big is beautiful, more is better. The decision is yours, Pikachu, let's go update______
Damn it, I haven't updated it in a few days, I'm writing too slowly.
What does this mean? Stop updating without saying a word.
Speechless. Can you tell me if you have something?
It's great. The author will update more chapters soon.
In the later period, reality revived and the game drove...
It's okay for now, please give me some suggestions.
In view of the shortage of supplies, I suggest that commonly used supplies be disclosed to players, similar to the supply display in strategy games, including how much there is and the increase or decrease yesterday. Because based on what I'm reading now, the author's description of players gives me the feeling that supplies are infinitely refreshed and can be redeemed in unlimited amounts as long as the merits are sufficient, so it doesn't matter if weapons and horses are dropped due to death. Then the protagonist is anxious and has a feeling of neglecting the good and the bad.
Is this going to be cut? Is this going to be cut?











