
Invite Players to Die
by Yin Ping Jun
About This Novel
Liang Xin traveled to the Xinghai era and became the undead monarch. This is a turbulent era: mechas rain down fire, battleships explode in space, the natives in the caves are making their first contact, and the evil army is lurking in the outer ring... Fortunately, Liang Xin discovered that he could summon sand sculpture players. System: Players will generate emotions when playing games, and emotions can be turned into mental power. After the player dies, mental power is dropped and becomes a reward, improving your strength. Liang Xin: The more players die, the stronger I am? "Yes." "Then I can let the players die a few more times, let them fall into boxes, die suddenly at the speed of light, and no one survives, right?" "Huh?" "Players are the crops, and I am the farmer. Usually, I use excellent content and wonderful experiences to cultivate players. When the time comes to harvest, I use treasure monsters, traps to kill, and high-difficulty BOSS to harvest." ? "You can't build a small workshop, you need to build an industrialized slaughtering assembly line, from the cradle to the grave, so that players can die in happiness." "..." "I call it efficient." However, Liang Xin soon discovered that as the number of deaths increased, the players seemed to be getting stronger. A first-blood, no-equipment, no-damage BOSS for hardcore players; Infrastructure bosses are hand-rolling production lines and building automation from scratch; The Gan Emperor hoe the earth without any blind spots and collect everything easily; BUG player skips class due to stuck terrain, bypasses BOSS and gets rewards? What? Have players started speedrunning? The entire star sea will be conquered by them? Is there any royal law? No, let me make it more difficult for them! Cthulhu, Empire, Zerg, Greenskins, Omnics, go and destroy the fourth natural disaster! Players, suffer the consequences! PS: Technology + Magic
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