China Entertainment 2016: Starting from Global Gamification

China Entertainment 2016: Starting from Global Gamification

by Yu Xiaohan

Length:
221Kwords130chapters
Latest:
Ch. 138蹭自己热度,社交教学局
Activity:
Updated 2d agoScraped 1d ago
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About This Novel

[China Entertainment Guide + Shura Field + Lots of Daily Life + Slow Pace] Bai Liang is trapped in a semi-gamified copy of Huayu. From 2016 to 2026, it will be reopened if the clearance conditions are not met. After three reopenings to explore and collect information, he came back with strategy information and officially started the clearance mode. Others are fighting for works and resources in China Entertainment Bai Liang fights for easter eggs, equipment and bosses in China Entertainment The provocative 85boss, the bright and charming 90boss, the 95boss in his youth, and the 00boss who has just emerged in his prime. Being together on the red carpet is a Shura field, a chance encounter on the set is a competition for favor, and the interaction in variety shows is even more jealous. The sisters secretly compete with each other, the younger sisters take the initiative to approach, and the female star boss of the entire China Entertainment Group is trapped in endless pull because of him. While Bai Liang was wandering among the flowers to gain full favorability, he was also unlocking hidden rewards and accumulating capital connections. Others chase stars: look at stars Bai Liang Chasing Stars: Chasing bosses, chasing them, and turning them into one of our own Ten years of China Entertainment, ten years of reincarnation This time, he will start as an amateur art candidate, pass all the levels in the sweet pet Shura field, and reach the top of China Entertainment ps: Please do not bring in parallel worlds. This novel and its characters are purely fictitious. Any similarities are purely coincidental.

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