The book features some supernatural abilities, mainly to explain where the energy that keeps the Revived active comes from. Human civilization’s technology is also so powerful that it needs an even stronger opponent. By this point, humanity has a space fleet and is halfway beyond the bounds of a planet-bound civilization, which is to say, far too powerful.
There’s no mowing enemies down like grass, over and over. No mowing enemies down, no brain cores or crystal cores, and no unstoppable streak for the protagonist. His team will suffer deaths, serious injuries, and separations. There are no stupid opponents or mindless charges. Food and water are always scarce. Sorry, but this really isn’t a power fantasy.
Most of the conflict comes from people fighting and scheming against one another. But starting in Volume Two, when the world falls, the protagonist can barely use his powers, and his teammates all have areas where they surpass him. Still, he is neither weak nor a self-righteous do-gooder.
The supernatural abilities also serve to strengthen some human armies, because Earth is home to more than one human civilization. The opposing side has a system of powers and a level of technology far beyond humanity’s, but they too are vulnerable to infection.
The disease is contagious. It isn’t limited to bites and scratches: close contact with bodily fluids can spread it too. That makes supernatural powers unreliable in the apocalypse, especially the protagonist’s.
In the end, victory goes to those who rely on technology and intelligence, not overwhelming supernatural abilities. The title may promise powers, but they aren’t much use.
The story begins with a localized outbreak.
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