Origin: The name of the tavern is "Guixu", which is the embodiment of the first "fate" when chaos first emerged. It exists in the "nothing land" between the worlds.
Rules: The tavern only accepts "people with a destiny", and the standard of destiny is determined by the tavern independently (the protagonist thought it was random in the early stage, but later discovered that the tavern has its own will)
Trading currency: not gold and silver, but "stories" - the guests' memories, secrets, obsessions, and causes and effects can all be converted into "drink money"
Upgrade mechanism: Collect stories from all over the world → Unlock new drinks → Attract higher-level guests → Expand the tavern space → Unlock new world passages