At the very last moment before dying suddenly, Qin Feng, the industry's undisputed king of crunch, was still revising the 37th version of a monetization event proposal.
When he opened his eyes again, the blue glow of a Nokia N95 stung them. It was 2008!
That year, Tencent's DNF had just launched and was getting roasted as a piece of crap. The World of Warcraft publishing rights were caught up in a sudden upheaval, while the web game Mole's World reigned supreme in elementary school computer classes.
With ten years' worth of memories of hit games, how could a gaming grunt let himself be fuel for capital again?
He grabbed his keyboard and did three big things:
He turned Sheep a Sheep into a Nokia Snake mod and earned his first fortune;
He beat everyone to the unreleased Clash of Clans, leaving a tiny Finnish studio weeping in its sauna;
He founded the “Ninth Art” studio to cure gamers' PTSD from AAA games!
When Mr. Ma himself came to make an acquisition offer, Qin Feng smirked around a green-tongued popsicle:
“It's time to settle the score for all those late nights revising proposals…”