
The Mission System Is a Bit Rough
任务系统有点皮
- Status
- Completed
- Length
- 2.0M Words
- Genre
- Fantasy
- Subgenre
- Otherworld Continent
- Updated
- 2y ago
- Source
- Qimao
Stats
All-time: Popularity, Must-read votes.
626Chapters
66kPopularity
1.2kReaders
444Must-read votes
8.9Score
165Ratings
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Synopsis
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Reader comments 22
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This is a systematic online game novel of the Rebirth into Another World series that will be completed in early 2022. Of course, because the elements of this book are too complex, this is only a brief summary. This book takes the game world as the background and the game mission system as the core setting. Through the perspective of the protagonist, combined with the setting of the game mission system, it unfolds a plot that is both strategic and humorous. And it is not a traditional player perspective, but with NPC as the core. This setting breaks the player-dominated framework in traditional online game novels, and instead focuses on the "anti-control" of NPC, showing the multi-dimensional possibilities of the mission system. In fact, when I first started reading this book, I felt that the description of the book was a bit green, and some of the details and connections were a bit stiff. I felt that I couldn't finish it. But I didn't expect that after I continued reading, I really felt that kind of refreshing feeling, which is similar to the infinite flow of constantly changing maps and opening dungeons, and this is my personal feeling. It's not a very cliché copy. How can I describe it? Those copies are like a novel with only an outline. Of course, there are many familiar shadows in it, and some copies refer to existing works. In the later period, the author's level has obviously improved, but the main reason is that it is fun to read in sequence. In terms of plot, laughter is created through the interaction between players and NPCs. At the same time, anti-routine writing is used, and tasks are issued through the system to create conflicts. Task descriptions often use a joking tone to deconstruct the protagonist's behavior, while the protagonist's internal complaints form a contrasting comedy effect, and the tasks are strongly related to the plot. Although this work has many commendable features, it also has many problems and controversies. First of all, there is the problem of setting. Some settings are too idealistic and lack the support of real game logic. Some chapters focus on the description of system functions, resulting in a slightly thin plot and unbalanced rhythm. The second is the design of the plot. This book is a fast-paced novel, and each dungeon will integrate other novel systems, starting from martial arts, to urban supernatural powers, Western fantasy (magic, fighting spirit, summoning, etc.), National martial arts, immortal cultivation, etc. The transition is too fast and there are too many settings (especially the realm settings). After just accepting the new training system and realm settings, and immediately having to clear the level and enter the next dungeon, it can be said that this can easily make readers feel disorganized while reading. But I feel fine about this, it mainly depends on personal acceptance. Then there is the system task design. The task system is a tool for the protagonist's growth. The author makes the system tasks and the punishment after failure of most tasks difficult for the protagonist to accept. This high-risk mandatory task design strengthens the conflict tension of the plot. However, I feel that in some plots, this mandatory task does not play a corresponding role, but may easily affect the reader's reading experience. Then there is the problem of supporting characters. It's not that there is a problem with the design of these supporting characters. The key is that these supporting characters basically appear in a certain plot and are not mentioned at all later. This may not be noticed because of the too fast pace and too much information, but there is definitely a problem with this writing. Others use supporting characters to strengthen the depth of the narrative and advance the plot, etc., But it is still a smooth process, but here these supporting characters have become pure tool men, and in the end there are only 5 swords beside the protagonist. Finally, there is the issue of the ending. To be honest, although the previous things are some objective problems, they do not affect my reading experience for me. However, this ending directly gives me a big one. It is said to be the finale. In fact, I feel more like a conclusion to the book, which makes me a little confused. If you want to write your own thoughts, don't write it in the main text. It is so embarrassing 😂. Moreover, there are so many transcendental things and things beyond transcendence that have been foreshadowed in the past. How about the emergence of giants and bosses? In the end, it turned into a divergence of the thinking of an ordinary world novel author? I'm a little confused. I can only understand that the story is too big and will never come back, which is directly idealistic. If this is the case, then it is better to end when the protagonist transcends, leaving readers with the imagination of the world and characters beyond transcendence. All in all, this book is narrated from the NPC perspective, with both strategic depth and humor. Through the deconstruction of the game ecology and the integration of tasks and plots, it is a fantasy-themed system streaming online game that is worth watching. Not to mention other logical problems, the kind of fun, the kind of infinite streaming plus being behind the scenes, you will know it when you read it😋. However, everyone's perspective and evaluation of the novel are different. Again, I believe this book will bring a good reading experience to some readers.
After reading it, I have to say that I am really emotional. This book is overall very good. The early part is funny, and the climax part makes people look passionate and immersive. The later part is dull but not boring, and the ending is a bit similar to the movies and anime I have seen. It is the first time I have read this kind of novel. I give this novel a very good evaluation. I hope you can live your own wonderful life, and ordinary life is also very good!
Highly recommend Zhu Tianwen. The plot design is very good and funny.
It's too bland. I read about a hundred chapters. The protagonist keeps playing clones. The writing of various stories is very cumbersome. How can I put it, it's like summarizing countless small stories, but each small story is integrated into one. It's very tangled. It feels like the priorities are reversed, and the description of the clones is too much, and the larger version has no sense of existence.
It's good, it doesn't give anyone a headache, and the plot is clearly written.
The first two hundred chapters are good to watch, and the first two hundred chapters are on the far right. The plot is very exciting and attractive, and it is more enjoyable. But around the 200th chapter, the plot becomes boring when the protagonist reaches the ninth level. The main thing is to write about the protagonist's trumpet constantly entering different worlds and then upgrading. There is too much repetition here, some worlds are okay, and some are average. I haven't seen it later, but now that it has reached more than 200 chapters, it is not that attractive.
It feels similar to a quick travel story. You can still read it.
As a novel to pass the time, it can be read, but the ending does not achieve the novelty that the author wanted. The ending of "Cogito, Therefore I Am" is not easy to grasp.
Haha, the first book I have finished! I think the extra can write about his past external people and events. It feels like a pity to abandon them like this. Even though they are false, they are also true...
Nice