
The Poison of Online Games
网游之剧毒
- Status
- Completed
- Length
- 2.4M Words
- Genre
- Gaming
- Subgenre
- Virtual MMORPG
- Updated
- 2y ago
- Source
- Qimao
Stats
All-time: Popularity, Must-read votes.
713Chapters
65kPopularity
1.2kReaders
496Must-read votes
9.0Score
331Ratings
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Synopsis
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Reader comments 3
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After reading hundreds of chapters, I found it to be quite satisfactory and uneventful.
As a reborn person, I am not cautious at all, and the game content is leaked in advance. After playing for a few years and then reborn, I chose an unfamiliar profession and entered an unfamiliar camp. I want to find some advantages, but I am not familiar with this or that. The advantages established basically do not rely on the experience accumulated in the previous life, but all rely on good luck in this life. The proficiency of life skills is written randomly. I clearly know that there will be energy limit later, but I don't rush the proficiency when I build it without limit in the early stage. After casually crafting equipment a few times, my proficiency could actually catch up with the craftsmen trained by the guild. The PK is also written in a mess, and the opponent is like a child playing house, you come and go, and the skills are used randomly and randomly. Many times I took the team to do my own private work, and except for the equipment restricted by profession, I took other good things by myself, just like it was a matter of course. It is written about a game, and it looks like a chatterbox. The length of the inner drama and various introductions is N times that of playing games.
This book is so disappointing. The word count is too obvious and boring.