
I Designed Resident Evil to Scare Players Around the World!
我设计生化危机,惊吓全球玩家!
- Status
- Completed
- Length
- 950k Words
- Genre
- Urban
- Subgenre
- Urban High Martial Arts
- Updated
- 3y ago
- Source
- Qimao
Stats
All-time: Popularity, Must-read votes.
396Chapters
105kPopularity
1.2kReaders
1.3kMust-read votes
9.2Score
540Ratings
Tags
Synopsis
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Reader comments 16
Google Translate

"I designed a biohazard to scare players around the world!" Urban, anchor, and game-themed novels, with game development as the core, combined with horror elements to interact with global players, showing the story of the protagonist Chen Yufei who caused a global sensation by designing various games. Recommendation: Readers who have high requirements for the logic of character relationships, or who are disgusted with the procrastination of the later plot, should read with caution. Moreover, it is a bad novel.
First of all, you can read this book However, I saw a lot of incorrect coding in the book (a bit of obsessive-compulsive disorder). I also hope that the author can improve his writing skills and write more interesting content (sometimes writing chapters about game play feels too streamlined, especially in the Call of Duty section)
Call of Duty is a bit watered down and poorly finished.
Except for the game part, which is quite well written, the changes to the game look very comfortable, like a horror game that can be connected online, and the randomness is very well written. The other parts are simply beyond description in words. I would give it a maximum of two points out of five?
It sucks! However, the story is mainly depicted in the game, and the disgusting business game twists and turns are very small. The game was originally thought to have about 60 chapters, but the call of duty chapter was very interesting but a bit delayed. The detailed description is nearly 200 chapters. The next game is a bit more convergent and has nearly 90 chapters. By the end, there are 7 games, two of which are built-in games (Card Battle and Arcade Dinosaur Fast Fight are covered in a few chapters).
To be honest, the plot is good, but it's a pity that it's a harem. Having a female protagonist is the biggest drawback. If you want to have a career, just build a career. Suddenly there are three or four female protagonists. I'll get bored if I read this kind of article too much. No wonder so few people read it.
The biggest failure is the heroine
The writing is sparse, full of five poisons, forced to stir up emotions, the water of the sea, the aura of wisdom, and the golden sentences in the saliva - twisted and creeping, dark and crawling. Maggots in dung also want to turn into butterflies.
It's a pity that updates have been stopped. It's boring.
This is the most rubbish of all the books I have read. It took you 10 days to complete the 100G code of a game? Where will the subsequent emotional value come from? I don't even know what to say. Even if I don't eat or drink for seven days, I won't be able to perfect the game, let alone a large-scale game. The system doesn't have much sense of existence and I haven't seen the system come out at all. There is also the fiancée. Since the fiancée has also come to live, it's okay, so I have to take it. If it's really possible, I can hug the middle one on the left and right, but there is no one. The end of the book is completely unfinished. After reading it for a long time, I don't know what the core of this book is?