
Ace Warrior of Online Games
网游之王牌战士
- Status
- Completed
- Length
- 3.3M Words
- Genre
- Gaming
- Subgenre
- Virtual MMORPG
- Updated
- 6y ago
- Source
- Qimao
Stats
All-time: Popularity, Must-read votes.
1.4kChapters
639kPopularity
957Readers
1.8kMust-read votes
8.9Score
5.5kRatings
Tags
Synopsis
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Reader comments 50
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I like it more, it depends on my personal "taste", and the author doesn't force you to read it. It's just a bit dirty, but I don't dislike it personally. After all, new youths, don't criticize, and I often skip skill introductions or other introductions. You will say when the author introduces you, the author will say more if he doesn't introduce. Introduction is the author's duty. If you think it's too talky, you can skip it. Support the author greatly. Come on, I will continue reading. After I finish reading, I will briefly introduce it.
Regardless of whether the writing is good or not, we should respect the author! If you don't like it, don't watch it! If you think someone writes well, go read his work! Don't impose your own subjective consciousness on others!
Why is it in the first person? It looks so awkward.
This book wants to combine Honghuangliu with online games, but the research is not thorough enough, resulting in low-level performance. The most important thing is that it cannot meet the readers' needs for the work. There is a difference between the idea and the reality, and the overall structure is laid out, which affects the subsequent plot. The combination of Lost Leaf's online games and martial arts or fairy tales is also formed by the accumulation of experience in the previous games. At least the structure and plot of the work are pleasing to the eye. The latter's successive imitation, or adaptation and innovation must have its own indirectness and a solid foundation to pave the way. This book has novel ideas but lacks in plot. Although Aotian's writing style is not excluded, the author must have a clear positioning. There are many proud people in the ancient times who can imitate it, but it is best to use it as a reference. In terms of structure, the opening chapter is straightforward and does not facilitate a larger world view. In terms of structure, I prefer "Peak Glory", which has its own primary and secondary themes to avoid being boring. Finally, I hope the author will continue to persevere and never forget his original intention. Most of my comments are suggestions, and I hope the author can accept them.
For online games, I feel that Lost Leaves is well written.
There is too much nonsense in the item introduction, and the attribute introduction has a mixed number of words.
How can I put it, the attributes are too confusing, upgrade to a level and give five attributes! Each piece of your equipment has one thousand and four-dimensional attributes, which means that one thousand attributes equals level 200! The fourth dimension is level 800! It's still so hard to defeat a BOSS of level 20 or 30 with level 800 attributes, so how can ordinary players defeat it? The key point is that pig's feet are not just a piece of equipment but also have tens of thousands of attribute equipment!
Isn't the exchange of 1 gold coin with reality enabled? Is the whole world full of beggars? 2. Is it interesting to read the attributes more than a dozen times a day? 3. If you play an online game and have an invincible start, you will have no one else. So how do you show that the protagonist is an immortal cultivator?
There is a lot of nonsense, and the name of the protagonist is shown several times, always me, me, me. I suspect that the author is imagining that he is in the novel.
Mainly because there really is a game called Ace Warrior