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753Chapters
5.9kPopularity
1.2kReaders
8.0Score
3Ratings
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The conclusion is that as a free book, Shu Huang can read it. I have read more than a hundred chapters, and the overall rhythm is okay, but the fictional world actually requires more description of the general environment. The lack of support in the early stage made the writing a bit boring. Moreover, the plot arrangement should not have so many scenes for the so-called love love, childhood sweetheart, pretending to play house, and then being a club owner. These have nothing to do with the core content of the book. The overall portrayal of the protagonist is mediocre, it's a semi-satisfying, buggy, barely watchable game. If we can stop so many messy losing streaks from the beginning, just be the head coach. The boss is a rich second-generation man who plays for votes. The former head coach is blamed for being blamed by online public opinion for being stupid and having too much money, so he can just resign during the offseason. The system has already been written. If players are dissatisfied, they can directly cooperate with the people in the youth training through the so-called "starting gift package" and exchange blood. It could be that after the coach leaves, some people internally feel that there is no hope and want to leave, and then a new team will be replaced as a matter of course. If you want to write about a protagonist who doesn't know the plot of the parallel world at the beginning, there is no need to suppress Sen Po first and not fight four to protect one. It can be completely task-oriented. Don't the players have personal tasks? Even if you are more deliberate, after completing the tasks and gradually unlocking them, the players will become stronger and trust the coach more. It is a completely logical and positive cycle. But without writing it out, it makes people feel that the content of the game is not that good to watch, and it feels half as good. Then the system values are not set very well. Basically, the lottery and mission rewards have started to get out of control at chapter 100. The rotation of two S-level snipers has come out, which is simply outrageous. It would be more reasonable to use domestic major qualifiers to get Mori to almost full level first, leaving a few famous scenes for later major plots. Then the system will naturally introduce the players drawn by the second or third system. Or just develop the second firepower point in the team. Instead of drawing two, one on the bench hangs up, and one writes once and then almost never appears again. Just unlocking and developing players' skills and team grinding can fill up the early game content. Then the part about changing bosses is completely unclear as to what the point is. The boss is completely a tool man. If you type it out, he will increase his investment. A matter of a few hundred words, green plums and various daily water plots will drag on for a long time. It is better to let the boss from the beginning be a tool man and continue to use it. If I want to write a heroine, I would like to arrange a major in statistics or something. As a data analyst, joining the coaching team is much more reasonable than forcing me to become the boss. It can also lock the contact between the two on the main line of CS games, instead of completely breaking away from CS every time I want to write about the heroine. If you want to influence the boss later, you can just let the protagonist be promoted to management and get some shares. After all, when reading this book, I don't want to read about these things. The right to lead the team's rise is here, and it is natural and natural to receive equity dividends. I will take the time to read this book later. This is probably all I have seen now, and I will add more later.