Qidian library
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In Order to Be a Good Villain, I Design Bad Games
False villain: arrogant, domineering, self-righteous, always against the protagonist, but actually an experience pack. The real villain: humble and courteous, approachable, brave and resourceful, always on good terms with the protagonist, and actually a life mentor. Game designer Lu Xianshi traveled to the world of the immortal cultivating game he designed, and had a system capable of designing games. However, the system informed him that he was a stowaway and must fulfill the task of preventing
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It's Not Easy to Be a Villain
Why is it so difficult to be a villain? It's painful enough to die. Can that be done?
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