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Tokyo 1994: Starting with a Collaborative Manga
In 1994, Japan's bubble economy collapsed. The real estate myth was shattered, and capital began to look for new outlets. And Plain Ayato knew. The most profitable industry in the future is not real estate or finance. But ACGN. Comics, animations, games, character peripherals... Those seemingly inconspicuous paper people will create hundreds of billions of wealth in the future. Then. A penniless high school student, living on half-price lunches from convenience stores, decided to plan fo
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Tokyo 1994: Starting as a Cartoonist
Traveling back to 1994, Junichi Sakuramoto found himself at a turning point in the Japanese manga industry. "Dragon Ball" is coming to an end, the golden age of JUMP has come to an end, and the industry is in turmoil. Faced with the arrogant editorial department, the conservative system, and the ridicule of his ex-girlfriend, Sakuramoto Junichi took out the original manuscript called the nuclear bomb without any nonsense. There is no need for drafts or assistants. His skills as a human printer m
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