
Secret: How to Run Faster
诡秘:论如何跑得更快
- Status
- Ongoing
- Length
- 176k Words
- Genre
- Western Fantasy
- Audience
- Male
- Subgenre
- Mystic Fantasy
- Updated
- 6d ago
- Source
- Qidian
Stats
0Monthly votes
516Recommends
0Fans
97Chapters
Synopsis
Reader comments
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Have you seen the brothers in the back? Can you tell me what you think of this novel? I really like the apprenticeship route, but I haven't decided yet whether I should keep it or not. Let's see what my brothers think.
It feels ok, but it's a little bit low. I'm going to keep it up a bit, but I don't know if it will stop updating.
Without fusion with other items or organs, the corresponding extraordinary characteristic appearance
Sequence 9 Apprentice: A yellow-black stone that looks like a key Sequence 8 Magic Master: A transparent crystal that reflects colorful light Sequence 7 Astrologer: A "diamond" the size of an eye Sequence 6 Recorder: Hidden gray and white complex patterns, strange eyes dyed with bright starlight, full of unreality Sequence 5 Traveler: A crystal that is so transparent that it is almost unreal Sequence 4 Mystic: A crystal ball made of insects Sequence 3 Wanderer: Miniature Starlight Gate Sequence 2 Planeswalker: Quietly burning bright fire Sequence 1 Star Key: Translucent, strange-style key Sequence 0 Gate: A pair of eyeballs that seem to be made of pure starlight, containing layers of illusory gates.
The narrative style is quite uncomfortable, with many first-person perspectives
Apprenticeship is fun. I hope I can write it well and move it to the public account.
Sequence 9: Apprentice "Apprentices" pursue the footsteps of freedom. No matter walls or gates, they can't stop them from passing through. This is "opening the door". Of course, the premise is that there are no restrictions on extraordinary abilities, or the barrier is not too thick - obviously, "apprentices" cannot directly cross a mountain peak. From a mystical definition, as long as the barrier can still be called a wall in conventional human cognition, it is not too thick. Sequence 8: The magic master masters a variety of strange but not powerful spells and magic-like spells, just like the members of the circus performing tricks. The specific tricks are as follows: Flash: The main function is not to illuminate the environment, but to affect the vision of others. The intensity is several times more dazzling than the old model of pick-up camera. Black Curtain: Like a magician, he creates a lightless curtain out of thin air to hide things. Transfer gases: transfer toxic and harmful gases away, or transfer them to places where they are needed to function. The distance between the transfer destination and itself should not exceed fifteen meters. Loud noise: Create a huge sound out of thin air, which can be used to fake an explosion or disrupt the enemy's attention and hearing. Freezing (both palm touch and ray): rapid cooling, frost condensation or creation of thin ice. The effective distance of the ray does not exceed ten meters and the speed is close to that of an arrow. Electric shock: cannot be separated from the body, must have a medium, and the intensity is similar to non-high-voltage electric shock in modern society. Fog creation: The effective range is about fifteen meters. Windy: equivalent to strong winds of level 7 or 8. Ignition: ignite objects three meters away by rubbing your fingers together. Falling Technique: Either create an area with a radius of five or six meters, like a layer of grease, to make people fall down, or make the designated target slip directly under his feet. Object repelling: Allows designated objects within a five-meter range to move and bounce, but cannot perform more detailed operations. Escape trick: After diverting the target's attention through props, loud noises, black screens, flashes, etc., Quickly transfer one's own figure - (lower level of flash ability). Overall, the Trickster Master's abilities are more about performing tricks than defeating enemies. Sequence 7: Astrologers have strong spiritual intuition and will have premonitions of danger, and can also use this to inquire about their own spirituality for divination. Possess the ability to interfere with divination and spiritual intuition. [Astrology]: Use crystal balls for divination. Sequence 6: Recorder "Record": The mutated "brain" reproduces the extraordinary ability used by the target, and then drives some of the activated cells to form corresponding symbols, patterns and logos to complete storage. When used, the incantation "I come, I see, I record" will appear. When you are first promoted, you can only record one extraordinary ability with divine influence. The higher the opponent's sequence, the higher the probability of failure. Even if you have sequence 4, you may not be able to succeed even once a dozen times. Sequence 6 and Sequence 5 extraordinary abilities can be recorded 8 times, and the effect is half of the original. Sequence 7 to Sequence 9 can be recorded 20 times, and the effect is close to the original. When the potion is further digested, various aspects will be improved, such as the number of recorded divine abilities increased to two. Sequence 5: Traveler "Positioning": People who can identify where they are are, but no matter how good the "navigation" is, it is limited by those who use it. "Traveler's Gate": Also known as "Teleportation Gate", "Teleportation" or "Travel", it allows people to travel through the spiritual world where they can sense the outside world and position themselves. "Flash": Equivalent to short distance travel. Continuously flashing within a short distance, one person creates the effect of a siege - short distance refers to the entire spiritual world equal to an area. "Invisible Hand": Can capture objects from a distance and "record": Sequence 5-level recorder ability, the number of demigod-level extraordinary abilities that can be recorded has been increased to four, and the specific effect is close to Sequence 4. Sequence 4: The Mystic Mage "Keeps the Secret": He can keep secrets and block induction. He can also break the crystal ball to become a secret and affect the tracking in the field of mysticism. "Space Hiding": You can twist a space area, cut it into two parts and hide one part. If you want to get out of the hidden space, you can only go through the door or unhide it. Can be used to create space pockets. "Transformation": It turns into illusory doors one after another. The main body appears behind the "doors", and is in two different worlds from the attack, facing each other from a distance. "Exile": Generating an illusory door can throw the initially controlled target into the corresponding turbulence of time and space. Different illusory doors represent different scenes, with dangers and opportunities coexisting. This "exile" is not permanent. At this sequence level, it can only last for twenty seconds in reality. Once the time is up, the exiled items will return to the user through the "Illusion Door" just now. "Flash": Sequence 4 level traveler ability. The "flash" was so fast that an afterimage remained in place and did not disappear for a short time. Users in the flash state can use extraordinary abilities faster than normal, but they cannot last long. This is achieved through the individual effects of the star worms. The secret of the "Mystic Master" also represents many hidden spaces, including the world in the mirror, the world in the painting, etc. Sequence 3: Wanderer "roaming": related to the starry sky and the star realm. This means that the spirit world can no longer trap the wanderer, and can enter the starry sky, travel around the star world, and travel to different planets. "Space hiding" can be turned into a temporary "space cage", which is equivalent to a seal. "Open the Door": Except for some special abilities that can stop it, the Wanderer can break through almost all barriers. "Integrating into space": This is not only a kind of hiding, but also an adaptation to different planets and different alien space environments in the universe. "Tear Space": tearing a dangerous gap in the void - it must be touched to do it. Sequence 2: Planeswalker "Self-Symbol": You can transform yourself into a symbol, use the star realm more effectively, and use the star realm to travel to different planets and worlds. "Dimensional Vision": Initial exposure to the power of dimensions. It can turn target objects and scenes into toys, shrink them and store them. The scope of effect can cover a city. "Reappearance", also known as "reappearance", can record scenes, characters and extraordinary abilities. You can transfer yourself and creatures within a certain range directly to the recorded scene, or have the recorded scene descend to the area around the target, as long as the scene still exists; you can reproduce the recorded people and extraordinary abilities. The former can launch an attack, and the reproduced high-level extraordinary abilities are quite different from the original version. Initial control of "teleportation" authority (lower level of space authority): can create a portal that can directly reach the target location, and can appear in different places at the same time. Sequence 1: The Star Key has the power of "positioning", it will never lose its position, and it will make the enemy unable to locate and lose its position. "Time and Space Maze": Time is space, and space is time. "Star Key" can create a variety of mazes to trap enemies, including those involving time chaos or space loops. Initial control of the "sealing" authority. "Space Shattering": Also known as "Gravity Manipulation", it uses the power of stars to bend and break a space. Strengthen other abilities in advance. Sequence 0: Door The concept of "door" (including space, seal, etc. Authority): can open or close everything related to the concept of door in the entire world, so that the seal can be broken or strengthened within a certain period of time. "Space" power: can create a space cage out of thin air; can cause space to degrade and destroy, causing the target to collapse and destroy with the surrounding void and be engulfed by darkness; can travel to any space instantly; can open up a new alien space - Mr. "Gate" used it to create a special mirror world. It can exert sufficient influence on all alien spaces. Sealing power: It is not just a space cage, but also includes elements such as time and labyrinth. It can seal an "Old One" in a short period of time. Of course, the premise is that the Old One does not resist. No one can trap the "door" except the certain old days. The ultimate of "flash" is "everywhere". "Conceptualization": The planeswalker ability of Sequence 0, which has undergone a qualitative change, can turn into a conceptual creature - the figure is distorted, instantly tainted with bright starlight, and becomes extremely illusory, as if it has turned into a star gate, no longer like a physical creature, but closer to a collection of symbols such as "wandering", "astral passage", "key", "door" and so on.
So is the protagonist in sequence one in the end?