
This Game Company Is Way Too Generous
这家游戏公司太良心了
- Status
- Ongoing
- Length
- 156k Words
- Genre
- Gaming
- Subgenre
- Game System
- Updated
- 5mo ago
- Source
- Qidian
Synopsis
74Chapters
0Votes
242Recs
18Fans
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Reader comments 13
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Don't game writers develop games?
After reading more than 20 chapters, I came up with one question: Just buy all the games, why don't you develop your own games? Is the content of the novel the main platform for operation?
I have only seen 30 chapters, so this review only evaluates the content I have seen so far. Brother, if you are really conscientious, the company's normal operating system will agree that even if you don't need to develop 8 games, you can't just use these 8 games. You don't add any people to the 8 games. With the subsidies given by your so-called conscientious boss, letting one person do the work of eight people is completely inconsistent with your title. The publishing and development of the game does not require money, and the system adds money every month. Not counting the initial funds, shouldn't the protagonist's approach be to spend as much money as possible every month? If you don't spend money, where can you get the rebate? We must change it later and use saturated staffing. Only capitalists think that employees must work hard and die even after receiving money. Looking at the protagonist from an ordinary person's perspective, it is still the same wolfish team after all this time. Please refer to Fat Duolai's management strategy (the management concept is humane) and the working status of Lay's existing employees (employees' independent initiative is upward).
Please read
Humble, will you win?
Looking at the title and introduction, I thought this was a novel about game production. It combines the kind of novel that employs a large number of employees, the company increases welfare expenditures, and can't wait to allocate rooms to employees. The games produced do not only rely on sales to evaluate the operation work, but player evaluations also occupy a high weight in the evaluation. During this period, there was no game engine to spend money on, no art resources to spend money on, and no music resources to spend money on. The production cycle was too long, so we just spent money to add people. From the first few popular games, the company only played large-scale productions, and all employees were dream makers. We directly built a high-quality platform, from domestic dominance to global dominance, and culture overseas. In addition, we have developed Bilibili and Douyin for game promotion, a starting point for scripts, a player for music, AI for game performances, and even smart glasses, brain-computer interfaces, and hibernation compartments.
Blocked? The author has no works under his name
It suddenly became cold without any warning.
It's gone. I can't find this book on other accounts.
Did you forget to update? Why did you immediately update it as soon as I posted it?
Is the name wrong?
The title of this book is wrong. It is obvious that the system is too conscientious. You only need to spend the money reasonably every month, and the system will continue to inject funds without asking for returns. Why don't you just donate the aircraft carrier? Anyway, the system keeps injecting funds and solving technical problems. All it wants is to be famous. The country you donate the aircraft carrier to will rank you as the number one hot search topic every day.
Patch it, the protagonist has a secret game production department, otherwise with the way you are doing it, others won't believe what you say you do! Copyright is simpler to write, just declare it and it will be done with high efficiency.