
This Historical Game Is so Real That Players Collectively Break Their Defenses
这历史游戏太真实,玩家集体破防
- Status
- Completed
- Length
- 652k Words
- Genre
- Gaming
- Audience
- Male
- Subgenre
- Game System
- Updated
- 23d ago
- Source
- Qidian
Stats
7Monthly votes
1.5kRecommends
1.7kFans
268Chapters
Tags
Synopsis
Reader comments
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It's because Xiang Yu is history that no one can doubt him. If he is so strong in the game, he is just a cheater.
Since we are going to write about this kind of subject, try not to use idioms and some historical allusions in the audience's reactions.
After seeing the latest chapter, I think a big problem is that there is only one perspective, which is always the perspective of a player. This type of article requires different reactions from a group of people. If you add a few more players after the author, it will still be the same. What you wrote is not the feeling of a historical game, but the feeling of modern people's reaction to traveling into the past.
The character of Long Qie is well created, but it is useless at all.
This type of article based on real history is poorly written. Everyone knows the content of the story. If you want to come up with something different, you must do something unique (in this regard, I recommend the author to read the mythical version of the Three Kingdoms). This kind of game made into a game is nothing new. The author's writing style is not bad, and the description of the scene is still very immersive. The problem is that through the degree of integration (the setting is good), a anchor character - Long Qie - is created who is sympathetic to the Overlord. The empathy is described with great devotion, and he repeatedly emphasizes that he wants to help the Overlord. As a result, he is forced to stand when he reaches a critical node, which has no effect at all. Afterwards, he has to reflect and regret, and the more contradictions he has, the more contradictory he will be. Isn't this kind of character just to arouse the reader's emotions and then give positive feedback to retain the reader? As a result, the character is created and the story is still the original story. Why bother with it? Why should the reader continue to read it? If going back to the past cannot make up for the regrets, then why go back. If the characters are well established, make bold changes. If you can't control them well, make small changes. For example, if you want to trick the Qin army and let Long Qie give the order, the same goes for killing Liu Bang. You can't control the ending of the killing. Where is the atmosphere described? If you chop him with a knife or shoot him with an arrow, won't the readers' emotions be vented? The result still hasn't changed at all. How can there be follow-up reading? This type of historical article has the main line of real history, and the rest are all endings. Be bold in your creation. As a result, the character created has no effect at all, and there are a lot of contradictions, which is really uncomfortable to watch.
The idea of this book is similar to . The author also wrote several books with hundreds of thousands of words.
Although it's a bit cliche, it's well written.
Emmmm I felt pretty good after reading it. . It's a pity. . If you write it this way, your grades will be average, right? Or is it more likely to be popular if written in the Zhongyuan Wubai style?
Personal reflections
There is a book whose content is very similar to this one. Personally, I feel that whether the author changed it for mahjong or it was written by AI, I hope the author will be serious and not be like the similar book.
It's a bit like a time-travel novel with a system. The author's history and the game are not very well combined. And the front is a bit sensational. When "players" from other worlds who know nothing about our history first start playing this game, they may pay more attention to game values, battle experience, etc. The second most important thing is the plot, and the plot that really shocks them may appear in the Hongmen Banquet, and then Xiang Yu's suicide is considered a sensational point. It would be better for other authors to record things plainly, otherwise there will be some awkwardness. There are currently too few descriptions of other worlds, so the sense of immersion is not strong.
You must keep writing! ! !
I read the previous part, and I think it's pretty good, but the number of words is too few. This kind of writing is so good, I must keep writing.
I just saw this book. I would say that the most brilliant period in Chinese history was the Spring and Autumn Period and the Warring States Period. Various cultural thoughts began there. Although wars in other periods were grand, they did not have the underlying content of a hundred schools of thought.
It's already been 36 chapters, just one player and a group of viewers in the live broadcast room?