
Open Your Monster Manual
打开你的怪物图鉴
- Status
- Ongoing
- Length
- 321k Words
- Genre
- Western Fantasy
- Audience
- Male
- Subgenre
- Sword & Sorcery
- Updated
- 3mo ago
- Source
- Qidian
Stats
0Monthly votes
6kRecommends
64Fans
153Chapters
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Goblin Quest Log
Japanese Goblin. I am really convinced by some authors. Can Western fantasy be about goblins? Japanese Goblins are completely unreasonable. It must be a threat to the world. The ecological niche is so low.
It feels like other people are more like real people than the protagonist
Unless the author's worldview is extremely low in supernatural power, or he directly states that what he writes is pornographic, it is impossible for Japanese-style Western fantasy goblins to survive. There is such a race that can intermarry with any race and have them give birth to individuals of their own race. Moreover, this thing is very ugly. It is also omnivorous and can eat the corpses of any race. Moreover, there may be mysteries in the current world view, and the advanced combat power values are very high, so there is no possibility that such a disgusting and hateful race can survive. Some people just look at the Western Fantasy label, and they just like it in the world. They have never thought that if this world can move high enough and strong enough, wouldn't it be as funny as a bunch of Japanese goblins suddenly popping up in the world of cultivating immortals? If they provoke a bloodline that they cannot provoke, the boss will kill them completely in a matter of minutes.
Time travel investigator
Investigation report: "No." -548 Investigation target: "Open Your Monster Manual" - Male Protagonist - [Linsey] Investigation Result: [Borrowed Corpse Resurrection] Judgment Basis: Abnormal Characteristics: Time Travel Investigation As the name suggests, a traveler is a profession that investigates and records the travel situations of travellers. It aims to let observers (that is, readers) in all worlds know the travel situations of travelers in this world in advance, and volunteers to provide observers with fast travel information query services If there are any mistakes, I hope to correct them ——All Souls Feast Zhenjun Stay on February 12, 2026
Starting point: Western fantasy feat. Is it traditional to have a strong starting hand?
It is best not to write detailed numerical attributes for the equipment, but to write a general introduction, such as a stronger armor or a shield that can block the fatal blow of the orcs.
It is recommended that the race of the goblin adventurer in the article be changed to a halfling. It would be too dramatic to be both a goblin and a goblin, which would seriously affect the perception.
When will the ugly protagonist become handsome 🤫🤫
Overall, it's okay. It doesn't have the stinky and long training or proficiency-leveling process of other adventurer articles. You can eat it, and you can subscribe without doing bad work.
I really don't recommend this type of novel to write about health points, it's too dramatic
Protagonist panel as of Chapter 106
Known adventurer level White porcelain→Black iron→Bronze→Silver→Gold→Platinum→Diamond→Myth Bronze level adventurer Name: Lin Sai Age: 16 Occupation: Level 2 warrior HP: 150 /150 Armor: 310/310 [Wolf Skin Studded Leather Armor 135, Wolf Head Nose Helmet 175] [Wolf Head Nose Helmet Special Effect: When fighting enemies with weak fighting spirit, it can shock the enemy's mind] Strength: 8 Agility: 6 Constitution: 11 Perception: 10 Intelligence: 7 Charm: 5 Tip: The reference value for ordinary humans is 5~6 Feat: [Sword Weapons: Mastery]: When using sword weapons, the hit rate increases by 10%; the blocking rate increases by 10%; the sword speed increases by 10 %; Agility +1 [Two-Handed Sword Type: Basic]: When using a two-handed sword, the hit rate increases by 10%, and the endurance consumption is reduced by 10% [Wild Survival: Basic]: Master basic wild survival abilities, such as making fire, skinning, and identifying objects. Edible mushrooms, etc. [Spear weapons: Basic]: When using spear weapons, the hit rate is +20%; obtain the usage of spear wall [Crossbow weapons: Proficient]: When using crossbow weapons, the hit rate is +5%; the damage caused is increased by 10% , the reloading speed is increased by 20% [Medium Shield: Basic]: When using a medium shield, the blocking rate is +20%; the shield durability wear is -20% [Two-Handed Axe: Basic]: When using a two-handed axe, the damage caused is increased by 20%. The damage to shields is increased by 100% Combat Skills [Heavy Attack]: When you use medium and long-range melee weapons, the damage after charging the attack is increased by 50%, and the damage to shields is increased by 50% Through the monster map Abilities acquired [Ability Source] Note: If the ability you can choose is already possessed, it will be strengthened instead; the ability has three levels in total and can be strengthened twice Dark Vision lv3 [Dire Wolf, Giant Rat, Goblin]: Perception +2, under no light conditions, you can see things clearly within 30 meters, can distinguish white and black, and can see through real darkness Sensitive Smell lv3 [rat man, warg, demonized wild dog]: Perception +2, under no light conditions, you can see clearly 30 meters The things within can distinguish between white and black, and can see through the real darkness Flesh Regeneration lv3 [Troll, Flesh Golem, Enhanced Flesh Golem]: Constitution +2, when your body is damaged or body parts are missing, it can grow back quickly , and slowly restores blood volume: regeneration is not affected by acid and fire; when the life is reduced to 0, conditions permit, it can still regenerate Robust lv2 [Giant dire wolf, ogre]: Constitution +4, life +60 Stiff and undead lv2 [ Zombie, Drowned]: Constitution +1. When your health drops to 0 or below, if there is injury to a body part and the head is not missing, the injury of one part will be aggravated by one level (priority is given to the least injured part), and then the health will be restored to 25% until all parts are injured. Seriously injured or missing Devouring Growth lv2 [Slime, Large Slime]: You can gain attribute improvements by eating different foods Danger Sense lv1 [Small Ghoul]: When you respond to sudden attacks, your reaction speed is accelerated Skeleton Attack lv1 [Medium Ghoul]: You can spit out a small part of your body to attack the enemy from a distance. This blow will cause damage to the enemy after being stained with the skin, and the hit body part will be paralyzed Pleasure Reaction lv1 [Big Goblin] : Can cause the enemy to lose 1-3 points of life, while soothing its body and mind Adrenaline lv1 [Ferocious Skaven]: You can activate the adrenaline in the body, temporarily +2 agility, greatly reduce pain during activation, and increase physical fatigue after the activation effect is completed Spell-like ability: Fire Arrow lv1 [Fire Goblin]: You can use your hands to generate a beam of flame and throw it forward Vine Entangle lv1 [Goblin Priest]: You can release green on the land Vine, bind an enemy, causing the opponent to temporarily lose the ability to move Spell: Shaman Monster Summoning lv1 [Goblin Shaman]: You can randomly summon a monster with a threat level of 0-4. Description: If the monster has intelligence, it will decide whether to obey you based on your strength. If it does not obey or has no intelligence, it will attack nearby creatures by default; the monster's existence time is related to your intelligence; using this ability requires touching a small piece of wood or a candle and performing a ritual.
Why can't you choose specialties when killing bandits? You can choose their skills or talents when they were alive. It feels better.
Reading experience, the writing style of light novels is more emphasis on
The plot of fighting the cultists was so boring that I skipped a whole fifteen chapters and went straight to the rest.
Known Monster Illustrations and [Dropable Abilities]
Monster armor is the value of the naked state The same ability but different levels will be listed at the top and will not be repeated, and the same ability will not be repeated after the introduction Dark Vision Under lv1 no light conditions, you can see things within 10 meters clearly, and can distinguish between white and black lv2 perception +1, under no light conditions, you can see clearly things within 20 meters, and can distinguish white and black lv3 perception +2, under no light conditions, you can see clearly things within 30 meters, can distinguish white and black, and can see through real darkness Sensitive sense of smell lv1 you can To smell the unique smell nearby lv2 Perception +1, the range you can smell the unique smell nearby is expanded lv3 Perception +2, the range you can smell the unique smell nearby is expanded; able to smell certain special smells Physical Regeneration lv1 When your body is damaged When your body is damaged or body parts are missing, it can grow back after a period of time, and the blood volume is slowly restored lv2 Constitution +1. When your body is damaged or body parts are missing, it can grow back after a period of time, and the blood volume is slowly restored; regeneration is not affected by acid and fire lv 3 Constitution +2. When your body is damaged or body parts are missing, it can grow back quickly and slowly restore blood volume: regeneration is not affected by acid and fire; when life is reduced to 0, conditions permit, you can still regenerate Strong lv1: Constitution +2, Life +30 lv2: Constitution +4, Life +60 Devouring Growth lv1 You can get 1 attribute improvement by eating food lv2 You can get attribute upgrades by eating different foods Stiff but not dead lv1 When your health drops When it reaches 0 or below, if the body part is injured and the head is not missing, the injury of one part will be aggravated by one level [prioritizing the least injured part], and then the blood volume will return to 20% until all parts are seriously injured or missing lv2 Constitution +1, when your health drops to 0 or below, if the body part is injured and If the head is not missing, the injury to one part will be aggravated by one level (priority to the least injured part), and then the blood volume will return to 25% until all parts are seriously injured or missing Demonized animal type: Dire wolf (young): HP 60, armor 15 [fur] Description: Threat level 2. After being infected by demonic energy, the evolved species of ordinary wild wolves have evil nature and like to fight in groups, usually appearing in forests and grasslands [Dark Vision lv1 Fake Death: You can temporarily lose consciousness and your heart stops for 5 minutes, and then return to normal Rapid Growth: After each meal, your body age increases by 0.1 Years, and stops after reaching maturity] Demonized Wild Dog: Life 50, Armor 0 Description: Threat Level 1. Wild dogs infected by demonic energy move in groups and have extremely sharp canine teeth. After being bitten, terrible wounds will inevitably appear and bleeding will not stop [Sensitive sense of smell lv1 Canine molars: Your teeth become sharp and hard, and you must bite the enemy when you bite them. It will definitely cause bloodshed Dog fighting: When you fight side by side with two or more friendly canine creatures, your strength and agility are +1] Warg: HP 90, Armor 30 [Fur] Description: Threat level 2. The shape and habits are very similar to the dire wolf, but its temperament is slightly docile. After a long period of domestication, it can be used as an animal companion and has a higher affinity with goblins. Often found in the forest [Sensitive sense of smell lv1 Wolf fighting: When you fight side by side with two or more friendly canine creatures, your agility +2 Wolf hair all over the body: thick velvet grows on your body below the neck The wolf fur has the function of keeping warm and has certain defensive capabilities] Mutated demonized animals: Giant dire wolf: health 160, armor 50 [thick fur] Description: Threat level 3. Variations of dire wolves, compared with ordinary dire wolves, have enhanced force sensitivity and are rare in number. They often serve as the leader of the wolf pack in the dire wolf community and usually appear near the forest [Strong lv1 Sensitive sense of smell: You can smell the unique smell nearby Smell As a mother, you are strong: If there is a companion of your bloodline ten meters away, strength +2, agility +2, and your will save will be greatly enhanced] Giant rat: HP 20, armor 0 Explanation: Threat level 0.2. Mutated from ordinary rats, their size has increased, their temperaments are more ferocious, they don't like sunlight, and their intelligence is improved compared to ordinary rats. When multiple rats are together, they will form a formation to fight against the enemy together. They often appear underground or in dark places [Dark Vision lv1 Poison Resistance: You have certain resistance to poison Rodent Bite: When you bite with your teeth, you can cause large wounds] Monster Type Goblin: Life 30, Armor 0 Description: Threat level 0.5. It is about one meter tall, has strong fecundity and can combine with other humanoid creatures, and has many mutant species. The weapons and equipment are simple, the nature is evil, and the intelligence is average. They usually appear in most temperate areas [Dark Vision lv1 Short stature: Strength -1, Agility +1, your height is reduced to 1.4 Meters, and the body is proportioned appropriately Example changes to adapt to the new height Goo Chi Cha: You can understand Goblin language and can make sounds similar to Goblin] Big Goblin: Health 50, Armor 0 Description: Threat level 0.7. Although the average height of this mutant type of goblin has grown to one and a half meters, and its size has also increased, its intelligence has not improved. Often appears in goblin groups near human or dwarf settlements [Multiple reproduction, chattering, Happy reaction: can make the enemy lose 1-3 points of life, while comforting their body and mind] Goblin Shaman: health 30, armor 0 Description: Threat level 2.5. They are the older individuals with higher IQs among the goblins, the founders of goblin culture. They know some basic spells and have a high group status. They often appear in goblin lairs or large-scale goblin groups [Gurgling Chaos Old Man: Your physical age increases by 60 years, intelligence and charm +5, and the other four attributes are -2 Shaman Monster Summoning: You can randomly summon a threat level 0- 4 monster Description: If the monster has intelligence, it will decide whether to obey you based on your strength. If it does not obey or has no intelligence, it will attack nearby creatures by default; The monster's existence time is related to your intelligence; using this ability requires touching a small piece of wood or a candle and performing a ritual] Goblin Priest: Life 40, Armor 0 Description: Threat level 3. Some Goblin Shamans can become Goblin Priests after comprehending more spells, able to lead groups of Goblins and use some basic spells. Often appears in Goblin lairs or Goblin groups of a certain size [Old man, short stature, Spell-like ability·Vine entanglement: You can release green vines on the land, bind an enemy, and temporarily incapacitate the opponent] Goblin High Priest: Life 40, Armor 0 Ogre: Life 450, Armor 0 [Bone Plate] [Bone Plate Special Effect: When the part protected by the bone plate is attacked by a physical attack, 90% of the damage taken is reduced] Description: Threat level 3.5. A kind of giant humanoid monster with bone plates on its body and full of brute strength. They like to use this power to crush everything that opposes them. They have a big appetite and eat everything. They are clumsy and slow and can speak poor common language Ogres have tribes and often appear in wilderness areas close to human activities [Strong lv1 War cry: You can roar, causing mental shock to enemies with weak fighting spirit, and additional slight mental damage Ogre Bone Plate: Hard and strong bone plates grow on the outside of your limbs and back] Troll: Life 600, Armor 0 Description: Threat level 4. This giant monster has full strength and troublesome regeneration ability. The regeneration ability is inhibited by fire and acid. The skin is smooth and may mutate after regeneration. Often found in sparsely populated areas, and have many subspecies [Physical Regeneration lv1 Iron Will: You have courage and receive an extra save when tested by confidence Bottomless Appetite: You can gain a small amount of physical strength each time you eat a certain amount, but your appetite can never be satisfied, and there is no feeling of fullness] Slime: Life 10, Armor 0 Description: Threat level 0.1. A small strange monster with a gel outer membrane and liquid content. It can devour and digest animals and plants and grow itself. It is very fragile and often appears in plains and forests after rain [Swallowing Growth lv1 Elastic Jump: Your jumping ability is enhanced Slippery Mucus: Your body can secrete slime mucus] Large Slime: Life ∞, Armor 0 Description: Threat level 1.5. It is generally formed by the fusion of dozens of slimes. It moves slowly, can spray corrosive mucus, and can repair itself when its outer membrane is damaged. The solid material in the center is its life source. Will not appear naturally [Swallowing Growth lv1, Slippery Mucus Mucus Spray: You can spray a small ball of corrosive mucus (you need to have [Slippery Mucus] first)] Zombie: Life 80, Armor 0 Description: Threat level 0.8. This is an undead monster with no blood, no intelligence, and only residual attack instincts. It is often the object of control by the necromancers. It can only be defeated by beheading or severely damaging their bodies. Appears in places where there are many dead people and ghosts [Zombie but not dead lv1 Rotten Breath: Charm -1, you can emit poisonous rotten gas, which will block the breathing of enemies and poison them Domination Strengthening: When you are controlled by necromantic spells, your strength, agility, and constitution are +2] Drowning: HP 80, Armor 0 Description: Threat level 0.8. The underwater type of zombies will not rot in water, can swim, are small in number, and often appear in deep waters [Zombie but not dead lv1, dominance enhancement Water type: learn to swim, diving breath-holding time increased by 30 seconds] Little ghoul: health 60, armor 0 Description: Threat level 1.2. A monster dominated by desire. It is extremely hungry for flesh and blood, whether fresh or rotten. It likes to move in groups and will even attack its own kind when it is extremely hungry. Often appears in areas with many corpses [Eating Flesh: You can mutate your body to the next stage by eating flesh and blood Paralysis Bite: When you bite an enemy, you can inject poison to paralyze the corresponding part of the opponent's body Danger Perception: When you respond to a sudden attack, your reaction speed is accelerated] Medium Ghoul: Life 120, Armor 0 Description: Threat Level 2. Small ghouls evolved from eating them, and their size increased. They were able to use their own flesh to carry out short-range and long-range attacks, and their nature of craving for flesh and blood remained unchanged. It will only be produced through the evolution of small ghouls [Eating Flesh Claws: The nails of your hands are strengthened, becoming thicker, longer and harder Skeleton Attack: You can spit out a small part of the body's flesh to attack the enemy from a distance. This blow will cause damage to the enemy after it is stained with the skin, and the hit body part will be paralyzed] Flesh Golem: Life 220, Armor 0 Description: Threat level 1.5. This monster is like a meat ball made from the flesh of various other creatures. It is slow and has no intelligence. It will self-destruct after the attack it receives reaches a threshold. When the body explodes, pieces of flesh will pop out and are corrosive. The main world does not exist, it comes from other planes [Flesh Regeneration lv1 Chaos Flesh: Change your body structure, the newly formed flesh can absorb external substances and embed them in the body, and can reshape its appearance Flesh Explosion: When you die, your own flesh will split and launch at extremely fast speeds in all directions] Enhanced Flesh Golem: Life 33 0, Armor 0 [Flesh self-destruction, flesh regeneration lv1 Activated flesh: After the separation of one's own flesh tissue, the cell activity can be maintained for a longer period of time, and broken arms and legs can be repaired and regrown] Flesh Sariner: Life 660, Armor 0 Rat Man: Life 50, Armor 0 Description: Threat level 1.3. A kind of humanoid monster that is timid and evil in nature. It likes to use light weapons and equipment. It has certain cooperation with its kind when fighting and speaks the language of the rat tribe. Often appears in dark underground or cloudy days [Sensitive sense of smell lv1 Understand rats: you can understand the language and thoughts of the rats Stand in the dark: Strength, agility, and perception are all +2 in no-light or low-light environments; in strong light environments or after being affected by strong light, the corresponding attributes are -2] Ferocious ratmen: health 60, armor 0 Explanation: Threat level 1.8. The mutants among the rat men can activate their own hormones in battle and seize the initiative. Derived from the mutation of rat people [Sensitive sense of smell lv1 Adrenaline: You can activate adrenaline in the body, agility is temporarily +2, greatly reducing pain during activation, and increasing physical fatigue after the activation effect is completed Rat Giant Tail: A rat tail grows on your hip, which can control tail swinging and wrapping] Mutated monster type: Fire Goblin: Life 30, Armor 0 Description: Threat level 1.3. The mutant species of Goblin seems to be produced by combining with some kind of creature with fire ability. It can launch several flame beam attacks in battle and has a higher status in the group [Short stature Multiple reproduction: You can easily produce offspring by combining with humanoid races Spell-like ability·Fire Arrow: You can use your hands to generate a beam of flame and throw it forward]
As shown in the picture
Why can't I select them all quickly?
What has the author been busy with recently?
There has been no update for several days... Is there any more to watch?
The name Sai is so ugly. Every time I see him, I call him toilet plug.
Additional information about the introduction
Bbssdd respectively refers to three medieval turn-based 2D games: battle brothers battlefield brothers stoneshard purple spar darkest dungeonDark Dungeon
Good water novel. Doing black iron level missions every day.
Good book, Chen Shang Sword Journey, please read it!
Can the protagonist's skills be less inhuman? For example, there is a bone attack, don't spit it out from your mouth, and corrosive blood. Others can see it as soon as you are injured, and it will also corrode your clothes and armor. The same goes for battle damage smoke. Don't blow it out of your mouth. This description doesn't look like a human being. Can't it be changed to a firing method like the flame arrow? When launching a skeletal attack, it is generated and launched from the palm of your hand. Corrosive blood can be transformed into corrosive water arrows, which also fire a corrosive liquid. Battle damage smoke can be used directly, do not spray it from your mouth. There are other skills too, they are all used outside the body like flame arrows, don't make your body look like a human being.
Why haven't 300,000 words been published yet?
Is the author too busy with work? He can't update it every day. He finally reached 300,000 words. Why isn't it on the shelves? 😌
Is there no hope that this book will be put on the shelves?
Then I will delete it from the bookshelf 🙂