
Who Asked Him to Be a Game Producer?
谁让他当游戏制作人的?
- Status
- Ongoing
- Length
- 187k Words
- Genre
- Gaming
- Audience
- Male
- Subgenre
- Game Otherworld
- Updated
- 11mo ago
- Source
- Qidian
Stats
0Monthly votes
1.2kRecommends
18Fans
90Chapters
Tags
Synopsis
Reader comments
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The first point is that there are too many emotional descriptions. It can be seen that the author wants to portray the heroine, but with the author's writing power, he wants to portray the heroine too much. What he wrote is the classic tsundere, jealousy, anger, and tigress plots. It can only be said to be a bit cliche, and the heroine is profiled. In fact, as a game novel, there is no need to describe the heroine in the description. There are also a lot of female characters. It can be seen that the author did not want to write about stomach medicine, but the characters he wrote are some of the stomach-ache girls in classic light novels, such as innocent college girls, social fear of otakus, childhood sweethearts, and the male protagonist is also a straight male cancer, and the female protagonist is also jealous. It can only be said that the author's writing skills are not up to this level, and this is not the goal of reading this article. The second point is that the perspective changes a bit too fast, which can also be said to be that the plot is not well connected. The plot advances a bit too fast, and it feels like a running account. It is better to give more reactions to the audience, various anchors, various media, and the company, instead of just writing about one or two people. This can make the text more concise and make the plot read smoother. Otherwise, readers will not have a real sense of it if it is just some data.
Don't write a Silk Song to delay the vote😈
The controller was launched too early. The company is too small to make a suitable controller. The big manufacturers can spend money to launch better hardware first.
Lu Wei's game-playing live broadcast has too many plots. You will feel that Lu Wei is the protagonist and the perspective is only focused on Lu Wei. It is too monotonous. The main perspective should be more focused on how the protagonist plays the game and the reactions of other companies, other players, game media, and society.
You really can't play Song of Silk, this game is too cheating. It's the first time I've seen a game where you don't have enough money to open the door after clearing the map.
The problem is that the plot is too fast-paced
Like the title says, the pace is too fast. My suggestion is to complete the small game first, and then start making a masterpiece after recruiting enough people. Of course, Hollow Knight is actually a horizontal screen 2D classic. The problem lies in chapter 30. It was a bit of a failure to participate in the exhibition in the early stage. I recommend this book to you to learn from [I promise to make a bad game, but what the hell is Titanfall]
Is the author going to write a Devil May Cry? This game takes the controller to its extreme.
Does beating the traitor lord help? I remember that I always brushed it alone
In the early days, it felt like the author was very dry when it came to interactions between people. He even used up one or two early chapters to write about the plot of a dull male protagonist being dragged out on a date by a positive female protagonist. Obviously, he has just started to make games independently, and the plot of the game is not enough. But later on, the dry interaction became less, and there were more plots for players to play the game, so the viewing experience became slightly better. The description of players playing the game is quite interesting, but it feels like making the game is a bit fast, and the proportion of the plot that I have read so far is: production process < player response < a specific game content or strategy. The emphasis in my impression is a bit subtle
Uncharted and The Last of Us will appear in the middle and later stages of Make-A-Wish 😆
The plot arrangement is a bit rushed
The writing is basically okay, but the plot seems a bit rushed? Let me give you a suggestion. To prepare for the early stage, I recommend writing old and classic games, such as defense breaking games (Cat Leo) (Sicily Fes, it seems like pushing rocks)
This book has no attraction points or too few attraction points. It feels very ordinary. After reading it, I can't remember what I remember about this book. Maybe it's because of the game selection in the article.
Fighting the Hollow Knight can add up to more than a dozen chapters... This article is a bit too long, right?