
We Agreed to Make a Game, but What the Hell Is It Five Thousand Years Ago?
说好做游戏,上下五千年什么鬼
- Status
- Ongoing
- Length
- 310k Words
- Genre
- Gaming
- Audience
- Male
- Subgenre
- Game System
- Updated
- 5mo ago
- Source
- Qidian
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3.6kRecommends
10.2kFans
131Chapters
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First of all, let me affirm the overall plot and fancy praise written by the author. It is indeed good and feels. However, does the author have any misunderstandings about game production? A game, to put it bluntly, is an amusement park built by the creator, and players can go in and play around. But building an amusement park takes time. How many people and how much time are invested in building an amusement park? Its scale and richness all depend on the amount of resources invested. There are only three people in a studio, and you are not even three people. The protagonist does the whole CG, and only two people are there to make the game. How much content can be filled in, let alone you build Luoyang City, you still have several cities, and even your statement is that you directly moved the Han Dynasty into it. Do you know how exaggerated this is. You know, Yan Yun Sixteenth Sheng, he is still bragging that they made Kaifeng City into the game, but the actual gameplay is just like that, and it is incomparable with Rockstar. You can just double the time. According to your statement, it is not the protagonist who is cheating, but the two men under him. With a monthly salary of 3,000 yuan, they have done a job worth 300 million US dollars for all members of Rockstar.
Are you sure you are writing about games and not animation? 🤔
Eight hundred to one hundred thousand
The real history can come out because it really happened. It feels impossible to write a game worth eight to one hundred thousand dollars. After a rational discussion, most people would not agree with this kind of plot.
Speechless
I'm speechless. Why are you writing other things before the Three Kingdoms has even started? Do you know what everyone wants to see?
Common pitfalls in making historical games
I feel that the several books I have read, especially the ones with titles in this format, are almost the same as videos, and the gameplay is very poor. And for many game developers, it is difficult for people to take on the role of dog planners and get closer to the players, but the writing by players is very poor. It feels like only people play your game to advance the plot.
If your CG game has been released and it hasn't been released yet, aren't you putting the cart before the horse?
White horse slogan
Isn't the white horse slogan "Where justice comes, life and death follow it, the sky serves as a warning, and the white horse serves as a witness"? What's this whole "indomitable" thing about you?
It's too ink. Are you making games or animation?
It's almost 20 chapters, and your first game hasn't even been released yet. But other game-making novels are already preparing for their second game.
Why are they all animations? Don't you mean they are making games? The foreshadowing at the beginning is a bit too long.
This game must not be made, and the readers must be told about it after the book is finished. The game is finished.
It's good to read. I love reading it. Three Kingdoms alone can have two or three hundred chapters. Do you have any ideas behind it? A Hundred Schools of Thought contends, including Tang, Song, Ming, and the Republic of China's Anti-Japanese War. Let's write about the Three Kingdoms first. I feel pretty good now. However, the ratio between reality advancement and game plot advancement must be grasped well. Opening at 37, the scale of the studio will be expanded, government support and agency animation peripheral income, etc. Can be considered at the appropriate time. As for Western history, this book feels like there is no need to develop a game, it can just be a cultural output. The main reason is that the reader does not have a good sense of immersion.
Now it's all about movies
Seeing that it's all CG now, it's as if the game wasn't written 🙂
What a real eunuch! Wouldn't it be better to go out and work? Not even a little persistence
Send a cover
New cover
I would like to ask how this game is played.
There are still more than ten chapters left to finish. After reading this, I really want to ask the author how to play this game? It feels like a holographic visual novel game with a relatively high degree of freedom. The reason I say this is that although you have a high degree of freedom in this game, the choices you make are not only reflected in the options you are prompted to make in the game, everything you do will affect it. In fact, most of the players who play this game now come for CG, and the selling point of this game is also CG. The choices you make will affect whether the CG of this event can actually be triggered. This is a visual novel. Speaking of the degree of freedom, the degree of freedom of this game really feels high and low to me. I can't describe the feeling, but it really feels strange to me. Also, I was a little confused after watching this online. I don't quite understand the online part of the plot in the novel. The author said that this is a horse-and-blade game, which may be related to the fact that I have never played a horse-and-blade game. Can the author briefly explain how to play this game, or did the author actually explain it in the article and I ignored some of it? I don't mean to say that the writing is not good. I think the writing of this book is quite good. You can give it a try, but there are some parts that I don't understand. Of course, it is very possible that my classification of game types such as visual novels is too superficial. If there are any mistakes, I hope you can correct me. Normal discussion, I hope the author or book friends can clarify my doubts, and I also hope that this book will become better and better 🌹🌹🌹
I think the various schools of thought should not become national-level forces, but should become the national ideology. A country should choose 3-5 kinds of ideas, each with its own bonus, so that the country can match hundreds of schools of thought and have its own characteristics. The victor in the struggle for hegemony not only gains territory but also assimilates ideas to achieve the ultimate victory of national unity and ideological unity.
The video is indeed written quite impressively 👍 but the game content is small and it is still a demo right now.
At this glance, you are treating the Romance of the Three Kingdoms as history.
Gathering the best of hundreds of schools of thought
Love to read, a work that combines the strengths of hundreds of schools of thought 😌
I'll give you a way, I hope someone can write it like this. The background is the entire Western world (except for our country, other countries are present), but for some reason all the governments in this world are ready to let the people fend for themselves, giving rise to the idea that man can conquer nature. Then Dayu controlled the floods at the beginning. The whole Western world was speculating about the god who saved this tribe, but in the end, I directly used Dayu to control the floods! The following will introduce the content of the game, such as the main line and dungeons. The copies launched are such as Foolish Old Man Moves Mountains and Groundless Worry. This is the basic framework. You can also add another thing, "archaeology". Players play the role of archaeologists, and whatever they dig up goes directly to the main storyline or the dungeon. For example, if they dig out a book with the words "Unfounded Worry" written on it, they go directly to the story of Unfounded Worry. There can even be different versions of the story, causing people in this Western world to guess which one is true, and then how about an expert, and the protagonist slaps him in the face. Then archeology has another exciting point. Never mind why our country is no longer there, and why the West still falsifies history. Anyway, by comparing the archaeological remains of the protagonist with those of the Western world, and then experts jump out again, and public opinion begins to question the archaeological remains of the Western world. This idea is distributed to the majority of authors for free. I think this idea is quite good.
After reading the introduction, I said that Taoism is not Taoism. Taoism was born out of Taoism and Buddhism, but Taoism is really not Taoism.
It's accelerating. Why are there fewer and fewer updates? At first, there were 4 chapters a day.
Write well, don't be a eunuch, I am very optimistic about this subject matter