
Otome Game? I Thought It Was a P Club Game
乙女游戏?我还以为是p社游戏呢
- Status
- Completed
- Length
- 63k Words
- Genre
- Light Novel
- Audience
- Male
- Subgenre
- Original Fantasy
- Updated
- 1y ago
- Source
- Qidian
Stats
0Monthly votes
253Recommends
3Fans
29Chapters
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It's like reading a primary school student's composition
Title party😤😤😤
The Chaos Gods are entrenched in the endless, ever-changing realm of the Warp. They are ancient gods with endless evil intentions and extraordinary power. They covet the real world and weave conspiracies to subvert the universe all the time. There are four Chaos Gods. Each of them is the embodiment of obsession and fear in the hearts of mortals. At the same time, each of the four gods also believes that only they can rule all things in the world. In subspace, similar thoughts and emotions will automatically gather together, just like streams converging into rivers. They became vortices of pain and desire, turbulence of hatred and pride. These tides have rolled and flowed through the Warp since the dawn of the universe. These emotions are so powerful that from them arise creatures formed from mortal dreams and incubi. These intangible and instinctive supernatural entities eventually developed their own primitive consciousness. Thus were born the Chaos Gods - gigantic psychic beings born from the fantasies and inner demons of mortals. As all living beings in the galaxy prospered and grew, so did the hopes and dreams, the anger and strife, the love and hate of these races. A surge of pure emotion seeped into the Warp, nourishing the nascent dark gods and fueling their malign might. Eventually, the Dark Gods began to exert their influence over the minds of their creators: after early attempts to quickly bear fruit, they began their eternal corruption of the material universe and the races within it. The Chaos Gods draw their power from the actions and thoughts of the mortal races. Worshipers of the Chaos God will act in ways that enhance the power of their god, and in the process will receive strange Chaos gifts. These rewards may be extraordinary power, or even the gift of immortality. In the warp, the dark gods are constantly at war with each other, and the endless demonic armies are fighting in the eternally changing purgatory of the Chaos Realm. Their worshipers in the real universe also imitate this, and wars often break out between believers of different chaos gods. They use this to expand the influence of the gods they believe in, and at the same time, they also hope to receive more powerful rewards from them. Khorne, God of Blood Khorne grows stronger with every conflict that breaks out, for he is the embodiment of wrath. Recently, there have been frequent barbaric acts in Guhurne, and his power has been improved again. He is always in anger, roaring as the embodiment of power and war. In the bones and wood carvings that serve as records, He is described as a huge dog-headed creature, wearing brass armor, sitting on a throne atop bones, and his endless followers will offer their heads as tribute at their feet. Khorne is said to reward valor, strength, and conquest, and punish cowardice, and it is believed that only the weak fight with the help of magic. Wherever his blood-drinking believers went, they were brutally slaughtered. If they can't find a target to kill, they will kill each other or even kill themselves. Regardless of his origins, the blood god craves slaughter in his name. The blood of friends is accepted as well as the blood of enemies; Khorne does not care where the blood comes from, only that it flows. Slaanesh, Prince of Darkness Slaanesh is the master of all extremes. As the Lord of pleasure, seduction, and creation, his sphere of influence includes music, art, and desire, but also abuse, perversity, and cruelty. His joyful laughter appears when believers succumb to temptation and good becomes evil. Slaanesh's temptations are highly addictive, and those who follow him are soon consumed by pride, arrogance, gluttony, or other excesses. All of his power comes from the ulterior secrets in his heart. Due to the disappearance of his true form, he is regarded as the weakest chaos god. The throne in the center of the fallen palace was empty, and His minions were either twisting their hands in pain, or searching for His fascinating scent everywhere. Even so, underestimating His power is extremely fatal. Although he is imprisoned in the hidden dusk by the artifacts of the elven gods, He is still carrying out his own plans through dreams and whispers, slowly breaking through the shackles, preparing for his destructive return, and the wave of dark emotions will eventually engulf the entire mortal realm. Nurgle, Plaguefather Nurgle sees himself as the god of generosity, a laughing elder who spreads his carefully crafted concoctions over the ungrateful universe. In fact, Nurgsar's mystical gifts to the real world are seen as nothing more than wild blessings. The ancestor god Nurgle is considered by some to be the god of dark life, but he only brings disease and despair, spreading diseases that cause supernatural harm, and transforming those infected into the most disgusting forms. Many people fall into His arms simply to escape the pain and suffering of illness or to pray that their loved ones will not suffer a similar fate. And they did get what they wanted. Nurgle would be tolerant so that these believers would no longer suffer from the disease, but it would not take long for the disease to bite back. Nurgle delights in corruption and the corruption of the body; although the eternal cycle of decay, rebirth, and disease is attracted to him like a corpse to corpse flies, what he cares about most is the disgusting and inescapable disorder. When the infection reaches its peak, Nurgle's power will become most powerful, bringing despair to all living beings. Tzeentch·Rebel Tzeentch has endless conspiracies and mediates between all forces in a complicated manner. He is the architect of destiny; as the god of occult, hope and deception, his understanding of magic, destiny, conspiracy, ambition and deception is unparalleled. As the God of change, He has almost unlimited power, because everything needs to be transformed. Only through transformation can warriors achieve greatness, gods can bestow gifts, and living beings can die. Perhaps Tzeentch will also pull the strings of fate of other brother gods. After all, he is famous for his madness. Not only can he see the past, present and future at the same time, but he can also know the outcome of countless complex conspiracies. He doesn't care whether various conspiracies interact with each other. Manipulating people's hearts is not to accomplish the goal, but to manipulate itself. To even try to understand this madness is to lose one's mind. He bestows certain blessings on those who win his favor, usually some kind of mutation or transformation, and no matter how ugly or disturbing the transformation, his followers are grateful for this dark gift. The Dark Lord is the theoretical fifth god of Chaos, and has been predicted by the Eldar and humans in history. But it was first mentioned publicly during the final stages of the Siege of Terra during the Horus Heresy. The Lord of Darkness represents total destruction without cause or purpose. While it was initially speculated that the Dark Lord was Horus or the Daemon Samus corrupted by Chaos, it eventually became apparent that the Dark Lord was in fact destined to be the Emperor of Mankind. When the Emperor faced Horus aboard the Vengeful Spirit during the final stages of the Siege of Terra, he realized that there was no hope of victory unless he gave himself greater power. Out of desperation, the Emperor absorbed the power of the Warp on an unprecedented scale, eventually emerging as an obsidian sphere surrounded by lightning. The Emperor's power was so great that he accidentally killed all the Custodes around him and turned them into severely burned zombies. The Emperor began to sweep across the madness of the Inevitable City, causing daemons, the Lost and the Damned, and even traitorous Space Marines to flee before him. The Emperor by this time had risen to become a full-fledged God of Chaos, and he believed that such an action was necessary to kill Horus and save humanity. Malcador was deeply saddened to see his friend become like this, and believed that the Emperor's actions had gone too far. But it was then that the Emperor met Aulanius Persson, John Grammaticus, Litto, and Garviel Loken. Persson faced his friend and brought him back from the abyss of corruption by calling upon the Emperor's own humanity. The Emperor encountered Persson in this specific time and place for the first time in thousands of years, and Persson was shocked and convinced the Emperor to gain confidence and give up the power he had received, even if it meant betting the future of humanity on a battle he might not win. This eventually convinced the Emperor to abandon his ascension to the Dark Lord's husk, which resulted in a shockwave of energy sweeping across Terra and the Spirit of Vengeance, driving away much of the corruption of the Warp spread by the Traitors. Although the Dark Lord's emergence was prevented by the Emperor's decision, the God of Chaos will appear at the prophesied moment, for time has no meaning to Chaos, and the Dark Lord's servants and his rule already exist.
So far, all the plots are very reasonable, and there is no forced intelligence.
It feels strange to mix first person and third person
I think I've seen it. . . It looks familiar, but that person is a Khorne cultist. . . 🤔
Comments from Xingda, come on!
A small suggestion: the protagonist's name appears too frequently, so consider using pronouns.
Malal Note: All the background information in this article is out of date, please watch it as appropriate and pay attention to the appropriateness of the jokes Malal's symbol Mara, or Malice, is a deviant god of Chaos. He was called Mara in the early texts of Warhammer 40k and Medieval Warhammer. It also has other nicknames such as "Lost God", "Rebel God" and "Exiled God". At the same time, his power is extremely dependent on the outside. The power of this rebellious god can only grow when other destructive powers appear. The holy number is 11, and black and white are his representative colors. Among the followers of Chaos, there is a Chaos God whose name only the most depraved, fanatical, and evil dare to whisper in fear. Legend has it that in ancient times, Mara was expelled and exiled by other Chaos Gods. There are also theories that he left the embrace of Chaos on his own. However, no matter what, this makes the relationship between Mara and other Chaos Powers very delicate. All Chaos Gods have their own creeds, but Mara's creed is famous for its unfathomable contradictions. Those who become followers of Mara often have an extreme taste for the blood of other evil creatures and followers. Therefore, Mara is the evil god who symbolizes fear and hatred. Even his worshipers and believers are outcasts and are hated by everyone, including other Chaos believers. Therefore, few people will choose Mara as their faith, and followers can easily change their banners. However, their souls have been clamped with the evil god forever and are being cannibalized all the time. Only few people can escape such a sad future. The Chaos Star representing Malas About the physical history of Marath The first official appearance of the Chaos God Marath was created by cartoonists John Wagner (representative of the SWAT Judge, The Last American) and Alan Grant (representative of Batman: Shadow of the Bat) in the Citadel Miniatures, which should be familiar to medieval physical players and 40k players before 5th edition) appears for the first time in the Warhammer column of the compilation and journal from the perspective of Kaleb Daark, the Chosen of Mara. In his comic strip, Caleb was forced to make a deal with the Ruinous Force because of his mission. He fought to the death with the followers of Khorne in the Siege of Praag (a place that can be found after playing Warhammer Total War and has a special achievement), and also fought with Skaven weapons. Compared with other Chaos believers, Caleb's mutation is not obvious. In one hand, he holds a war pick that looks like a pterosaur head, and the Dreadaxe, the weapon of the famous soul-drinker demon that binds the demon, while the other hand holds a black and white skull-style shield that symbolizes Mara, and rides a black mutant horse under his crotch. Caleb himself looked very lifeless and pale from the exhaustion caused by his contact with Mara. His battle cry is "Dreadaxe thirsts for you!" Cartoon image of Kaleb Dayak The adventures of Kaleb Dayak have three issues: The first issue is "The Quest of Kaleb" from The Third Citadel Compendium in 1985 Daark) The second issue is "The God-Slayer!" In the spring issue of The Citadel Journal in 1986. This issue also announced Caleb's tabletop rules and physical chess pieces The third issue is "Evil of the Twisted Stone" in the spring issue of The Citadel Journal in 1987. Warpstone!), This issue announced the physical intelligence of Caleb's rivals in the comics of the same period, the Chaos brothers Jaek and Helwud. The originally scheduled fourth issue of "God Amok!" Was cut in half before the series was published. Although there was relevant news in advertising, the specific content has never been announced, and it is unclear how complete it is. It is reported that the root cause of the cut is "creative conflicts" between GW and the comic author. The physical version of Caleb Dayak, the castle model functions normally Jaco and Helwood Although the initial comics were cut in half, Mara as the new Chaos Evil God has been smoothly integrated into GW's system and appeared in other works: The ogre traitor, Skrag the Butcher (Skrag the Butcher) Slaughterer) was originally set up as a loyal follower of Mara. In a brief background introduction, he was expelled for stealing the tribe's starmetal axe, and Mara directed him to a Chaos dwarf stronghold and forced them to forge a metal armor for themselves. After completion, he killed them all in the name of Mara. But later, Skarlag was pushed to be reworked and became a loyal believer in the "Big Maw God" Skarlag in the Mara Era Skarlag after the rework In the 1986 edition of the Medieval Warhammer RPG book, there was a short paragraph saying that Khorne and Nurgle described Mara, a guy who was committed to destroying other destructive powers, as a traitor. In the Warhammer short story collection "Ignorant Armies", there is an article "The Laughter of Dark Gods" (The Laughter of Dark Gods), which describes an albino Chaos warlord who believed in Mara and roamed the Chaos Wasteland, and was finally killed by the protagonist. In the card game Chaos Marauders published in 1987, there is a Beastman warband called the "Claws of Malal" that specifically targets other Chaos factions. Mara's Claw Warband But in 1988, Mara's entry was deleted from the background, and no trace of Mara could be found in the two one-edition Chaos rule books published in the same year. At the same time, the copyright of Mara's character is still stuck in the issue of whether it belongs to the comic author or GW. However, in the "Warhammer Fantasy Roleplay supplement The Dying of the Light " published by Hogshead Publishing in 1995, a Mara chaos wizard named Heinrich Bors appeared. He signed a contract with Mara in order to get rid of Tzeentch. Because of copyright issues, Mara was gradually hidden by GW. In the Something Rotten chapter of the medieval Warhammer RPG book "Kislev adventure", the author uses Zuvassin - the Great Undoer and Necoho - the Doubter. Doubter) to replace Mara's position. Mara's snow hiding does not mean that players' enthusiasm has been dispelled. Many medieval Warhammer or Warhammer 40k players who are keen on Mara settings will show off their original Mara-themed warbands in various forums. What excites them most is the third edition of the Chaos Space Marine Codex, which re-inscribes the Dread Ax, the representative weapon of the Mara followers, into the arsenal, and describes it as an enchanted weapon that loves to slaughter other demons. At the same time, the book also shows a Chaos Space Marine warband called the Sons of Malice (which can also be directly called the Sons of Malice). They use black and white as the main colors and believe in the mysterious god of disorder and terror, Malas. Due to the very similar spelling and settings of Marath and Mara, many players believe that Marath is a special return of Mara in Warhammer 40k. Subsequently, in issue 303 of "White Dwarf", the settings of the Sons of Malice were enriched, adding settings such as being expelled from the Empire due to mysterious and disgusting cannibalistic rituals, and being completely silent in battle. It was specifically mentioned that the Sons of Malice often broke out in fierce conflicts with other followers of Chaos. Although the article does not specify who the evil god they believe in is, it is generally assumed to be Malas.