
I Trap Gods and Demons in Word Games
我在文字游戏中圈养神魔
- Status
- Completed
- Length
- 106k Words
- Genre
- Gaming
- Audience
- Male
- Subgenre
- Game Otherworld
- Updated
- 1y ago
- Source
- Qidian
Stats
0Monthly votes
556Recommends
16Fans
52Chapters
Tags
Synopsis
Reader comments
Readers also read
This Demon-Suppressing Company Is a Bit Hard-Core
LOL: Starting from Simulation to Achieve GOAT
LOL: the Top Laner Lady Is the Best in the World!
National Voyage, Draw AI Capsules Every Day
Never Walk Alone!
Game Version of the Three Kingdoms
I Simulate the Future in the Abyss
Daming: Have I Become Wanli's Portable Grandfather?
I Am Drawing a Hot-Blooded Episode in the Zhiyu Episode!
Monopoly Game Survival Guide
I Have a Mystery Vending Machine
My Talents Are Randomly Refreshed!
I Created the World in the World of Gods
Daming: the Gangster Is Full of Temperament, You Say He Is Chongzhen
The male protagonist's wisdom is comparable to Einstein 6
Seeing that the start was quite novel, I voted for two monthly votes 🙂, but suddenly things got messy later 😡
Open high and go low
The world view is incomplete and it is obviously just an idea. The idea is good but it has not been expanded to the level of a book. As a result, many logics cannot be self-consistent. There are basically two types of books with good results at the starting point. One is a refreshing article without any brains, commonly known as a novice. The other is a book with outstanding writing power and online logic (IQ), which takes away from the author's writing power. But no matter what, it must be rhythmic and refreshing. Your book is not full of fun points. You can't write down the fun points of defeating the enemy and gaining lifespan every time. It feels like a running account, so I just describe it. I feel that the writing is not strong enough or I haven't thought about how to describe this feeling of fun. The second one is that this world feels weird. Since there are so many players, the author has never mentioned the official or the other side of the world (that is, a world with super powers). Moreover, the players have changed so much that even people around them have noticed it, and so many people have died. How come the reality is so inactive? It looks like, and since any player can find the protagonist, there is not enough pressure on the protagonist, and there is no sense of urgency for the protagonist to improve his strength in the game. Every time I come into contact with real players, it feels weirder than writing about a game, and I don't know what the meaning of writing is. In particular, the author does not have a main line or hidden line for the development of the protagonist. It feels like it is done casually and whatever is written is taken care of. I don't feel the pleasure of improving my strength, I don't feel the pleasure of materializing objects to improve reality, I don't feel the pleasure of developing the economy, making it bigger and stronger, or planning an organization. I was obviously attracted by the beginning. I originally thought that I was the only player, so it didn't matter. It doesn't matter if the logic doesn't make sense when applied to reality. Anyway, I played by myself. But later I found out that it was online, and the protagonist, as a new player, was using bronze. Many things were obviously wrong in terms of combat power, and the combat power would definitely be inflated in the future (I was originally worried about what the author would write in the future, but it's better now). Since it is online, online players must come into contact with other players. First, there is no sense of tension at all. None of the other players feel oppressive towards the protagonist (the protagonist obviously only has bronze), and no one is hostile/soliciting. And there are too many flaws, which are poisonous points. There is no follow-up to being discovered by classmates and friends. There is no follow-up to the abnormal death of the player at the beginning. There is no follow-up to being approached by other players. There is no fun to being dragged into a duel by a hostile player. Counter-killing is not fun. I really want to complain about this. There is no hope for death. Counter-killing is not. It's not that exciting. It's not that exciting to get the player's inheritance. It's not that exciting to operate as a lone wolf player. It's not that exciting to attack the low-dimensional world. It's not exciting to fight with wits. It's not crushing. There's not even a personality for the characters under your command. The generals under his command are just names. At least the priorities are clear, and the characters have to be flesh and blood.
The eunuch's book also contained poison, so I took it
The subject matter is good, but the plot is. . . For example, I was just attacked offline and got a relatively strong Wudang, so I sent him out without any protection? Then there is no distinction between the ranger arms and the military formation arms. In reality, various self-destruction identities would have disappeared long ago without the halo.
The pace is quite fast and does not drag on.
Quite novel. I love watching it.