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Fearless Contract is still too abstract, and I can't even imagine the game even if I know how to play it.
Edg won the championship, and I feel like the author's book will become more popular.
Come on, there aren't many novels in Wa District. Although I haven't read them, I must vote to support them.
Come on, author, it seems you are the only one writing about tiles now.
Oh my god, is this the fanfic with the most words written by Wa?
If you think my writing is not good, you can tell me. I will read it and modify it selectively. Of course, I will write it after I finish coding every day. Please forgive me.
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Can I directly use my game ID instead in a competition or game? I understand that full names may be called in offline competitions. What I mean is that when you, the author, write a character in the third person, you use the game ID in the competition. You can call people by their names in the protagonist's dialogue. Do you understand this? Afraid of unclear expression...
Send more, brother🥺
Very good, vanguard position, us vanguard players are happy 🙂
Pursuing reading is very important!
I can only say that Wa's audience is still too small. For example, I have played CF but not CS. I still have some feelings about CS novels, but I don't feel anything about this.
All the iron arms were mistakenly beaten into iron walls.
We are the champions! ! ! Congratulations edg!
It seems like a contract is about to be signed. I don't quite understand. I'll make up for it in two updates today.
I want to say something, but I think it's ridiculous
I noticed that no one seemed to mention it, but there were a lot of real-life actions during the game. For example, when the monkey was about to make a big move, the protagonist actually pulled him back? This is an operation in the game. I feel that the word "pull" is very dramatic. After all, this is a game. You must be persuading your teammates verbally, and there are many things like looking at each other, shaking your head, etc. I think in this kind of high-competition competition, players should rarely take their attention away from the screen, and more often give instructions or ideas. This makes me very confused. If it doesn't work, I just say it verbally instead of shaking my head. After all, everyone is looking at the screen and cannot see the movements of your head. For example, after wrapping up the endgame or finishing a round, maybe everyone can relax, look at each other, smile or bump fists. I think it's okay. Mainly during the game, I think it's best not to have real character actions. If you want to hit the table with a horse, it's okay🤡
Not happy without vomiting
I haven't read much. I just read Chapter 7 and I think there's something wrong with your combat rating system. If FPS games of the same type, such as CSGO, are on a 100-point scale, and your marksmanship is 95, your reflexes are 90, and your awareness is 80, even if you add points temporarily, you will still be a star player with a gun, but there is basically no performance in the first seven chapters, except for the instant kill arrow. After detouring, there is a game of capture timing, which is completely inconsistent with your data panel. I think since you chose to write about playing Hunter Owl, you can add points to consciousness and props. This way, the whole process will be more labor-intensive, and the marksmanship will be okay if you are not good at it. Except for this point, which looks uncomfortable, everything else is pretty good. I think you can refer to other types of data panel scoring settings. Come on, I wish this book good results.
From the sudden death and invisibility in the World Championship to the re-emergence of Biluochun, the author does not fight against the headwind, right? 😏
Can you get rid of the coach and management?
After watching EDG's performance in the Paris Championship, I feel that the management and coaching staff have really big problems.
No more writing? I like it very much😭