
It Makes Sense for a Professional Mage to Be Invincible in Close Combat, Right?
职业法师,近战无敌很合理吧
- Status
- Ongoing
- Length
- 156k Words
- Genre
- Gaming
- Audience
- Male
- Subgenre
- Game Otherworld
- Updated
- 2y ago
- Source
- Qidian
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0Monthly votes
1.6kRecommends
4Fans
171Chapters
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Has the melee mage started again? To be honest, this kind of thing makes me sick. It's nondescript. The mage is just acting as a fort, and the knight is just charging. It's annoying to see this kind of thing where the mage doesn't look like a mage, and the warrior doesn't look like a warrior.
Selling dog meat on a sheep's head
Damn melee mage, what profession do you need to switch between? Equipment is not shared, skills are not shared, and attributes are not shared. What the hell is this called dual professions? Isn't this just creating two characters with one account, but there is also a package missing?
The mechanism of making a low-level ordinary dungeon is so complicated that I wrote 10 chapters. . .
As a novel with the main theme of unity and struggle, there are some nonsense things in it from time to time: it says that you have to ignore the results and come out with the next copy to gain a sense of presence; it says that you have to deal with the results and grind on for dozens of chapters, but who is still causing trouble. You don't have to write it if it doesn't create conflicts. It's purely to stimulate the reader's mentality. In addition, downloading dungeons, killing monsters and upgrading are already bad settings. It is difficult to have any innovation in this aspect, at least I haven't seen it.
Why are 85 and 86 both blank chapters? ? ?