
I Am Extremely Lucky, and I Will Definitely Get a Critical Hit When I Fight Monsters.
幸运满值的我,打怪必定暴击
- Status
- Completed
- Length
- 403k Words
- Genre
- Gaming
- Audience
- Male
- Subgenre
- Virtual MMORPG
- Updated
- 2y ago
- Source
- Qidian
Stats
0Monthly votes
2.6kRecommends
4.8kFans
168Chapters
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The data collapsed in the first chapter. The protagonist's plug-in must be more than three times more critical than ordinary players. The author's description is that it takes an ordinary player 20 seconds to kill a first-level rabbit, but the protagonist only needs two 🗡️The attack speed is 2 seconds, which means that it only takes 4 seconds for the protagonist to kill a monster. It just so happens that the protagonist has received a task and needs to kill 300 rabbits. The time it takes for the protagonist to kill 300 monsters is 300✘4=1200s. Plus the conflict time with other players in the middle, regardless of this time, we now calculate the monster spawning time of other players as 20✘300=6000 seconds. One minute is 60 seconds 6000➗60=100 minutes. Then the result came out that the time it takes for a player to complete a task is 100 minutes, which means that it takes nearly two hours for a single player to complete a task, but something strange appears again. According to the author's description, the protagonist should be the fastest player to upgrade monsters and materials. This should be because the protagonist's talent is the Goddess of Luck, which can increase the critical hit rate and equipment material explosion rate by 100%! But it's all like this. After the protagonist completed the mission and gained the experience of fighting monsters, he didn't level up. The funniest thing is that he is not among the top few thousand in the leveling rankings. This is just the beginning of the server! ! ! The author himself couldn't make it right, so he could only vaguely skip it. To be honest, there is no need to read further at this point. You even mentioned data flow in the title, and as a result, you blew up the truck before you even finished three chapters. In addition, the author planted a mine for himself. 300 Monsters and two tasks cannot reach the second level. What should ordinary players do? It took 2 hours to reach Level 2, so what about Level 3? Anyone who has played the game knows that level 4 is more difficult to level up as you go to later levels. So there is basically nothing to say about the data in this book
I read three chapters and then looked at today's date. 2023 Is correct. Others traveled back to 2003 from 2023. How did you travel from 2003 to 2023?
I want to see this game next year
God is about to have a million completed copies
Will anyone really play a game that divides people into three, six or nine levels once they enter the server?
The starting lines are all different. At most, people just go in and try out their talents. Will it really retain people? Although it is the first virtual game.
2023.12.20.9:49, I finished reading it, it was pretty good, I gave it a recommendation vote. Although it is said to be an old local dish from the past, I read in the comments that many people said that they were hesitant to read it. But I still think like I did before, read it first and then comment. It's still good, yes, you can try it.
Like the previous ones, enter the game and win a big prize, the golden dragon and white tiger can grow into divine pets, and a full set of growing artifacts, equipment and weapons. Then there are dozens, dozens, guilds, and countries. It's so cool and I can write many more chapters. Write about blacksmiths, archers, thieves, mages, hidden professions, and many, many more. Recall those days.
Are there equipments for levels 1-2-3? Has the author of Speechless ever played games?
Wait a moment, wait a moment? What? Regardless of whether it is good or bad, traditional online game writing? Renaissance WTF? Then I have to take a look.
My writing style is not good. The more I read, the less I want to read. I write ="#000000">'sToo rubbish,.
What kind of stupid setting is binding equipment after picking it up? Considering the explosion rate of the protagonist, there will definitely be a large backlog of equipment in the future. There is only 2 hours of team trading time after picking up the equipment. After that, it cannot be traded. What to do with those equipment?
At level ten, I am still doing tasks in Novice Village. . . So speechless
Gatling Hunter reminds me of the Six-Tube Bodhisattva
I suddenly stopped looking at my talent. There must be something wrong with it.
Come on! I just like traditional online games!
It's actually easy to understand why you regard this game as a legendary game.
There will definitely be attributes such as passive stun and dodge in the game. With the protagonist's talent, as long as he gets one of these skills or equipment, he will be invincible. You need to consider how to limit it. For example, if the opponent has resistance to debuff status, the percentage will definitely hit, etc.
......... Nah, the copy of Novice Village is also a bit abnormal.
The probability effect is 100% triggered? Then I suggest learning an instant-death passive skill. The probability does not need to be high. The triggering decision is calculated based on the number of times you receive damage. Then you use a chain sword or learn a multi-stage damage skill. Even if the opponent has reductions, you are absolutely invincible.
I was actually ranked first
I actually ranked first