
Who Taught You How to Play This Game?
谁教你这么做游戏的?
- Status
- Ongoing
- Length
- 109k Words
- Genre
- Gaming
- Audience
- Male
- Subgenre
- Game System
- Updated
- 3y ago
- Source
- Qidian
Stats
0Monthly votes
1.4kRecommends
15Fans
51Chapters
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Let me ask a few questions. There is no such thing as a happy 9-to-5 in game development, especially when your studio is small. To give you the simplest example, Dungeon 100, a small game made by the owner and his wife of station B at home after resigning from the game company, it still took about a year or two to make it with the support of the u3d material library + u3d engine.
The writing is okay, unlike others that always write about technology tree points and crooked technology, but the game is terrible.
This article is very bland, and it gives me the feeling that I can't find any interesting points, I can't dig deeply, and I can't distinguish priorities. Obviously when writing a game article, the most interesting part should be the plot of the game, but the author writes about the real-life plot in detail (very general and annoying). Instead, the plot of the game is briefly mentioned without digging into it And please don't keep looking for someone to give advice or to pick someone up, okay? I'm tired of seeing Chen Shen from Tianxing Studio now.
Can't you chase the investment? 🙂🙂🙂
How is this calculated? Is this algorithm so high-end?
If my sister doesn't want to update, just tell me, why bother to deal with your brother like this? It seems that he is being sentimental. Your body is weak and you just need to rest more. It's my brother's fault to rush you like this. It hurts your body and makes your brother feel distressed. Unfortunately, what does it have to do with whether you hurt your body or not? Hurry up and evolve into a ten-shift beast!
Doesn't Dark Dungeon have a creative workshop? That would be half the fun🤫