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CNCS is not very impressive to begin with. When I read a system article at the starting point, you only described the perspective from which the protagonist dies. When the protagonist kills someone, you only describe one-tenth of it. If I'm willing to watch people die, I'll go and watch the previous games.
I really think your writing is good, but it's too slow. It takes so long to write a game, there are few updates, and there are few interesting things. The first few chapters are good, but these chapters are too annoying.
There are two problems with your article right now You have to write it in detail, at least it can't make readers think that the protagonist has been beaten, or that his teammates have been sending the protagonist to jail. What you are writing now is too streamlined And then you keep mentioning returning to China to engage in CNCS. Let me put it this way, you are almost equivalent to writing a football article to lick the Football Association, which is a huge thunder.
Sure enough, it's csgo Even the author highlights an abstraction Readers just write whatever they don't like.
If you don't make progress, try 300,000 words for eunuch, or 500,000 at most. The way you write is destined to explode on the shelves.
The writing is quite good, but it could be more about the highlight performance of the protagonist, instead of always saying how awesome xxx is. They are indeed awesome, but this is from the main perspective of the protagonist, and the focus is to highlight the protagonist's awesomeness. Also, can you tell me, what is spirituality?
The author writes whatever readers don't want to read, highlighting a rebellious character
Just seeing that the protagonist is always dead, it's just a highlight of the passerby's leisure game, right? Then you have a chicken-feather career?
The protagonist is highlighted in one stroke, the protagonist is killed in detail, the protagonist is suppressed in detail, the props are still in the A team, because I don't want the butterfly effect to affect the future of the A team, so I don't teach it to my teammates. I wonder if you are already on the field and it won't affect you? So you have no career? What kind of bullshit is written? If you are afraid of affecting Team A, you shouldn't join. What nonsense is written.
I didn't understand the meaning of writing this emotional scene. I couldn't integrate the plot and it didn't advance the story. I just felt it was abstract. I can only say that I'm a CS player. It's a pity for her and the ending, right?
I still lose every day with my running accounts, I can't stand it anymore
I would like to express some personal opinions about the author
I didn't want to say it at first, but seeing that the author is working hard to improve his writing style and adjust his writing style, I'll share some of my personal opinions. There are many questions, let me talk about them one by one: 1. I feel that the author wants to control the rhythm of the novel and the readers' feelings by first suppressing and then increasing. But in many cases, it is obvious that the author did not describe the depressing parts well, and there was too little ink on the parts that should be exciting, leading to the impression that the protagonist is always suffering, and the highlights are always others. This balance is not grasped well, and it will be very painful for readers to take the role. 2. The description of suffering is excessive. Every time a game is played, the protagonist seems to be in jail. He will always be killed suddenly or killed by a magic gun. These could just be some simple transitional parts, but the author instead spent a lot of space describing them. And every time it gives people the feeling that the protagonist is about to show off his power, but in the end it always ends up with the protagonist failing, giving people a strong sense of gap and a very unfriendly experience. 3. The author's description of scenes needs to be improved. Many parts that should be described in detail are passed with just a few strokes. For example, if the protagonist is fighting a critical 1v3 endgame, you just write that the protagonist has never played it due to various reasons, or that the protagonist turned the tide. This is wrong. As the author, you can not only describe this wonderful episode from the perspective of the protagonist (or you can say that this is the highlight of this chapter), but you can also conduct a review through the perspective and psychology of the opponent to enhance the reader's sense of involvement and impression. You can also highlight the highlights of the protagonist through teammates' excited body movements or words, as well as commentary and on-site feedback. I'm not saying that the author didn't do anything, but the author's description is not in place. In the end, the feeling is "It's the endgame again, Yang Luo is in, Yang Luo is dead, Yang Luo tried his best" and "It's the endgame again, Yang Luo is in, Yang Luo is right, Yang Luo is awesome", but you really ask me what is so awesome about the protagonist? What's so cool about this endgame? Sorry, I don't know. I only have a general impression that it's like winning the ordinary endgame, without the kind of emotional feedback the author wanted. 4. There is a problem with the setting of the novel. The author said that even with the system, the winning rate remains unchanged. The protagonist has top-notch props but is timid and dare not teach them to his teammates. He is still lagging behind in the game and facing a desperate situation. It is very awkward to watch. Why not teach if you have props? Why do teammates always have problems? Why is it that KD is always the eldest brother while always emphasizing the flaws of the protagonist? Why is the transformation of the protagonist so rigid? These are all questions. It's not that you can't overpower the protagonist, but if you want to write a cool protagonist, you can write a protagonist who can carry a bunch of pig teammates by himself. But as an author, you want to write a protagonist who slowly transforms from an ordinary person to a system, so the difficulties on the protagonist's path will have to be slippery. You have to let people see that the protagonist is awesome first, and then set up these difficulties after the protagonist achieves a certain degree of success. At least in the early stage of the protagonist's journey to win the championship, the protagonist cannot always give people the impression that his teammates are a stepping stone, and that his opponents are all gods or are one level higher than your teammates and your team. The protagonist must come to the rescue every time. And the author has always emphasized that the protagonist is part of the team and is not better than his teammates. This is very contradictory. The above are some of my personal opinions. Please forgive me if you have any questions.
I don't think any novel with a protagonist in Team A will be popular because Team A doesn't need a protagonist. They are also the team that has dominated the longest time in the history of csgo. If the protagonist goes to Team A, that would be a pure failure.
The battle against Navi started on 6.17 6.26 Has not been finished yet The rhythm is controlled Are you afraid of reading too much?
I really like reading CSGO novels. As a pure cloud player, I haven't read them yet, but if it involves the country, I think it is unnecessary. After all, there are no clean teams in the country. They are bribed from top to bottom, and they are all fake matches.
The writing is too ink. There are too many props in the front. You can give a brief summary. There is a reason why few people read it. You have been showing off your understanding of props in the free chapters. The problem is that there are not many people who read novels rigorously, let alone csgo. What csgo novels need is to be more exciting. Grasp the continuity of the climax and write less technical chapters.
Come on, you can read Xiaoshi Miao's two books to learn from it. Although he is a pigeon, he is really good at writing CSGO.
You've given the protagonist a hard time, but why do you feel that the protagonist is still so cool?
This book allows the protagonist to be a spectator on the court and serve as the backdrop for the players' highlight moments.
This kind of writing is really hard to complain about. I made ten thousand plans for the reborn character design and sand sculpture style, but none of them were reliable.
Let's take a look at how e-sports managers write games. Your games are too detailed and require too many images. It's very tiring to read. I don't know the situation if I don't read carefully. I read it to the latest chapter for the first time. I don't even want to read the later updates. Improve it.
Vote three monthly votes and hope you will continue to work hard