
What Bad Intentions Can a Paladin Have?
圣武士能有什么坏心思
- Status
- Completed
- Length
- 361k Words
- Genre
- Gaming
- Audience
- Male
- Subgenre
- Game Otherworld
- Updated
- 3y ago
- Source
- Qidian
Stats
0Monthly votes
14.1kRecommends
32.5kFans
144Chapters
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Reader comments
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The author and the donkeys in the production team dare not rest like this 😜. I have to say, I really like reading this kind of pseudo-DND novel, come on, author! 😌
First૧(●´৺`●)૭
If you are a dignified paladin, you need to go to taverns and noble gatherings to release camp detection. If you dare not go, how can you prove your belief? ! !
Great book! Worth a look!
Not to mention too much, this is a rare newcomer in the game world literature. There are no problems in setting, plot, and narrative. It may be a bit mediocre so far, but it is non-toxic and safe to eat. Whether this book can survive depends on whether it can break the shackles of mediocre evaluation in the future, and whether the author's creative power can be improved. Currently, there is no female protagonist. The protagonist is a straight man. I think it is very good. It is best to continue like this. Telling a story with heart is a good story, and flashy emotional lines will only make people feel tacky and uncomfortable. The old masters of Super Mechanic, Reincarnation Paradise and Thriller Paradise have already waded through the water. It is already clear how to write to get better. Be pragmatic and go step by step. What you have to do is how to bring readers into the world you created. The key point is to let readers watch the development and changes of the entire world you created from the perspective of the protagonist, rather than blindly locking the perspective on a certain character or thing. Are you confident you can tell this story well? If there is, we readers will stay with you until the end.
Description of the basic attributes of DND characters-reprinted from the post bar
Basic attributes have a great impact on the character you are about to play. For example, a strong person has a greater chance of surviving after being poisoned, a keen person can more easily discover the monsters hiding behind it, and a stupid person cannot easily discover the secret door leading to the buried treasure, etc. 1. Strength (STRENGTH, STR) Strength quantifies the character's muscles and physical strength. This attribute is particularly important for combat classes such as warriors, barbarians, paladins, and rangers. The character's Strength modifier will be applied to: · Melee attack hit rolls. ·Damage rolls when using melee or thrown weapons (including slings). (Exception: The non-dominant hand has only half the character's Strength bonus, while two-handed weapons gain a Strength bonus of 1.5 Times. The Strength penalty applies to attacks made with non-composite bows.) · Climb, jump, and swim checks. These skills have Strength as the key attribute. ·Strength test (such as breaking a door, etc.). 2. Agility (DEXTERITY, DEX) Dexterity quantifies hand-eye coordination, flexibility, reaction and balance. This attribute is the most important for a rogue, but Dexterity is also important for characters who typically wear light or medium armor (rangers and barbarians), or no armor (wizards and sorcerers), and for anyone who wants to be a good archer. The character's agility modifier will be used for: ·Ranged attack hit rolls, including attacks from bows, crossbows, throwing axes, and other ranged weapons. ·Armor Class (AC), ensuring that the character can respond to attacks. ·Reflex save, you can avoid fireball and other attacks by moving quickly. ·Checks such as balance, hiding, sneaking, lockpicking and rolling. These skills have Dexterity as the key attribute. 3. Constitution (CONSTITUTION, CON) Constitution represents the character's health and endurance. The Constitution bonus increases a character's hit points, so it is important to all classes. The character's Constitution modifier will be used for: ·Each Hit Die rolled (but the Constitution penalty can never bring the result below 1, that is, the character gains at least 1 HP when leveling up). ·Fortitude saving throw against poisons and similar threats. ·Concentration check. Concentration is a very important skill for spellcasters, with constitution as the key attribute. If a person's physical value changes enough to change his physical modification, his health will increase or decrease accordingly. 4. Intelligence (INTELLIGENCE, INT) Intelligence determines the character's ability to learn and reason. This attribute is very important to a mage because it determines the number of spells the mage can cast, the difficulty of resisting their spells, and the power of the spells. Also intelligence is important for any character who wants to have a variety of skills. The character's Intelligence modifier will be used for: ·Skill points gained per level. (But your character can get at least 1 skill point per level.) ·Disarm, repair, search and other checks, these skills use intelligence as the key attribute. Mages are rewarded with spell casting times due to high intelligence. The minimum intelligence required is 10 + spell level. Animal's intelligence value is 1 or 2. Humanoids are at least 3. 5. Perception (WISDOM, WIS) Perception shows the character's willpower, common sense judgment, perception and intuition. Intelligence expresses a character's ability to analyze information, while perception is more expressed in the awareness and understanding of things around them. Wisdom is the most important attribute for clerics, and is also important for paladins and rangers. If you want your character to have keen intuition, give him a high Wisdom attribute. All living things have feelings. The character's perception modifier will be used for: ·Will saving throws (used against spells such as charm people) ·Healing, listening, detection, etc. Checks. These skills have Perception as the key attribute. Priests, Paladins, and Rangers receive spell casting bonuses based on high perception values. The minimum required perception value is 10 + spell level. 6. Charisma (CHARISMA, CHA) Charm means the character's courage, persuasiveness, personal attractiveness, leadership ability and physical attractiveness. This attribute is most important for Paladins, Warlocks, and Bards. It is also important to the cleric, as it affects the cleric's ability to turn the undead away. Every living thing has charm. The character's Charisma modifier will be used on: ·Deception, Diplomacy, Bidding, Coercion, Performance, and Use Magic Device checks. These skills have Charisma as the key attribute. ·A check to try to influence the actions of others ·A turning check for priests and paladins, used to turn away zombies, vampires, and other undead creatures. The sorcerer or bard receives a bonus to spellcasting times due to a high Charisma score, and the minimum required Wisdom score is 10 + spell level.
Sometimes there are too many dnd articles and it may not be the reader's problem.
Let's get armed with a black knight
One day of leave is a bit long. Even if you are dead or not, you still have to make a sound.
My first reaction when I saw the introduction was that the protagonist should be a Forsworn rather than a Paladin, because the constraints of the Paladin's treaty are very serious, and a Forsworn who does whatever it takes to achieve a just goal is more in line with the description.
If you knew you wouldn't be able to write, don't write. It's a waste of time.
Taking one day off only to disappear for a month?
I took a quick look when I came back and found that it was indeed cold, but it was a pity that my horse was cold.
Author, your description of Chapter 39...
The description of the execution of justice by the paladin in Chapter 39 is really a bit low, and it is easy to cause misunderstanding I think the author means that the paladin will not rely on detecting evil and divine favors to detect evil and hack and slash randomly, but you make it sound like someone is using the holy weapon. It's like letting him off due to lack of evidence if he becomes red in front of a soldier... And the evil must be killed only with the approval of the person in power. Let me help the author make it clear. The person in power is the top of the temple/paladin order, not the nobles/officials of the kingdom, right? Otherwise, the Paladins described by you would be a joke. The character background of the Paladins clearly states, "Even if the Paladins are loyal to the kingdom, they can only be placed second in the pursuit of justice and fairness." But if it is impossible to let the other party go, he will definitely use his own actions to prevent the other party from doing evil again. Instead of "finding all the evidence before sending the other party to court" in the article, it is "arrest the other party first, then find the evidence, and let him go to jail/death" This sequence is different. The paladin is a messenger of justice who is separated from the secular kingship. The elephant is much worse Of course, it is another matter to be willing but not strong enough. After all, not everyone is a legendary paladin who can break an iron sword and kill six evil gods in a row. Retreating to call for support does not mean degeneration (although many young paladins cannot pass this hurdle), but inaction will only cause the camp to shift significantly and eventually degenerate.
I have some questions about the plot structure...
By the way, the protagonist was considered to have broken his oath because he gave up his mission and rushed back to the town, but later he said that this group of paladins stationed outside the town was a local force Is this temple so low? The gang can just slap the paladin's family in the face and seize the family property, but why don't they teach them how to behave themselves? There is only a group of people sent out, no other weapons? If this is the case, the gang has been running rampant in the town for a while, absorbing the local gangsters, and the Paladins and the whole family have gone out to hunt down wild monsters and no one is looking after the house, so they are too worried Although the protagonist's predecessor is indeed just a novice, but Paladins don't just ignore your organization just because they are new... The other side didn't reveal that they were subordinates of evil things (the protagonist only found out when he saw bugs). On the surface, they were just a small gang. How could they still ride on the head of the Temple of the Righteous God to dominate? This can't be explained by "This is a small place", right?
At the moment, I can only say that it's good to watch, but I feel that the author's positioning of the protagonist is not very clear. Is he going to be an adventurer who slowly grows up, or a demigod who wants to change his destiny? He was very awesome in his previous life, except for being a little bit awesome in melee combat. There is nothing special about his previous life experience or strategies.
😟NiuNiu My NiuNiu wants a role as a paladin. His mount is a Celestial Niu Niu. He is proficient in collision and evil-slaying. He is more reliable than the paladin himself.
Recently, I feel disgusted with this kind of reverse protagonist. I feel like it's all a routine from ten years ago.
Is it cold again?😡
I saw the recommendation from other places, but now I see the eunuch...
I used to read DND novels with wizards, warlocks, monks, and druids as the protagonists, and I was looking forward to DND novels about paladins. Thank you, author, for fulfilling my wish.
Please collect and read 🥺
Azhe, have you gone to heaven? Living like a year
On a whim, I wanted to read a novel with a paladin protagonist, and I read a book called Young Miao, which I thought was pretty good, but the rest of it turned out to be all about eunuchs. 😭 Does anyone recommend a novel with heavy paladin appearances? Other dnd-like dnds would also work.