
Star Game Producer
明星游戏制作人
- Status
- Ongoing
- Length
- 137k Words
- Genre
- Gaming
- Audience
- Male
- Subgenre
- Game System
- Updated
- 4y ago
- Source
- Qidian
Stats
0Monthly votes
108Recommends
3Fans
65Chapters
Tags
Synopsis
Reader comments
Readers also read
I Developed the Three-Body Problem, and Players Recharged While Scolding Me!
CS: I'm a Fan, What the Hell Is the Shrimp Fishing System?
CS: Start by Creating a Genius Character
Let Me Explain the Guarantee
Siheyuan: Start by Picking up Attributes
The Alliance Starts with Enchantress' Assistance
When Nao's Flowers Fall
Beastmaster: I Can See the Evolutionary Path
Immortal Who Seizes the Body
Please Call Me Lord Factory, Starting from Lin Pingzhi
Weird Recovery: Do You Call This Serious Science Popularization? !
Bloodbath in Xiantian of Ming Dynasty
After reading two chapters, there is a hammer to write. I'm invested in you, write well and keep going. This system only has one chapter, so it's hard to evaluate. But you have to remember that the book is written by you. You can listen to the readers' suggestions, but you can't listen to them all. If you want to change the outline, you can discuss it with everyone first. Sometimes many people who like your book will not speak, and if you change it according to what they said, you will lose your base.
The plot of the latest chapters is very dragging and I can't watch it.
Very good-looking, not a very superficial follow-up style
A little suggestion
I think the system in your book, the author, is too strong from the first few chapters. Especially when it comes to making games, the protagonist should have pretended to be X, but after clicking on the system props, the game was created automatically. The protagonist is a human being, not a slave to the system. The employees I have are useless. Especially the part where the system requires recruiting people is very awkward. The system assigns tasks and the protagonist completes them. This is a challenging process. It seems that the system has been arranged well. The protagonist is not challenging. It feels like playing a game. Automatic pathfinding and idle monster spawning are enabled. My suggestion is to make games as a novice benefit. Give the protagonist initial capital, and then try to give some props to improve the protagonist's own strength, or buffs to improve the inspiration of employees in the company.
Can it be faster? The donkeys in the production team don't dare to rest like this