
Three Kingdoms: My Trump Card Is the Players
三国:朕的底牌是玩家
- Status
- Completed
- Length
- 1.2M Words
- Genre
- Gaming
- Subgenre
- Game Otherworld
- Updated
- 3y ago
- Source
- Qidian
Synopsis
577Chapters
0Votes
3kRecs
9.2kFans
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Han-Tang 1931
Reader comments 22
Translated by Google Translate
When the protagonist starts, at least half of the talents are loyal to the Han Dynasty. Especially many of Cao Cao's men are loyal to the Han Dynasty. Otherwise, how could Cao Cao call himself a Han minister until his death. Especially in the early stage, he relied on the Emperor of Han to recruit talents. In the later period, he began to exclude those who were loyal to the Han Dynasty. When he was in Cao Cao's camp, he was talking about the talents of Cao Cao's men. As long as Cao Cao does not ascend the throne, for them, they are still serving the Han Dynasty.
Let me give you an opinion, the author, on the issue of names. The games are all about real people or ancient people. If you still choose the messy names in the game, the ancients also attached great importance to names, so it is best for the name to be the original real name.
The idea is very good and the writing is very good But the game settings are too rough... Players cannot be online all the time, and not everyone likes to fight. There are too many bugs in players' abilities when they first enter the game, and the level classification is too vague. And if you spend 10 billion and still get 500, 1,000 points will be collected. Are you looking down on this kind of boss too much? This kind of tycoon without restrictions can destroy the game economy in an instant The game setting is too loose and too dramatic... You made a game with bugs.
One chapter to persuade people to quit the series ~ It can be seen that the author wants to portray a sense of substitution ~ but you yourself know the direction of history! At the beginning, if it is Dong Zhuo who comes in, you are afraid of being normal! If it were Emperor Xian in history, it would be normal to be afraid! But you, a time traveler, don't you know that Cao Cao's camp is the safest for Liu Xie? You are so scared~ You are still unwilling to go to Xuchang~ Then do you dare to go when Yuan Shao picks you up? Didn't you know that Cao Cao was the only one who didn't have the idea of becoming emperor? The beginning directly persuaded him to quit. I hope the author would write something he knows instead of writing blindly
Name question! It is best for the player to have a Chinese name in addition to the game name. Liu is the biggest player, so do as the Romans do!
A little bit of trivia: in ancient times, people were usually called by their names. Calling them by their names in front of him and a group of people would be a step down from scolding his own mother in front of them. This is often done by people with deep hatred and bitterness, which is equivalent to openly tearing up their faces.
I have a question. It was mentioned in the beginning that the martial arts would have military commanders flying all over the sky, but in the end, 10,000 regular troops, including special units like the Flying Bear Army, were able to attack the city but were blocked by 50,000 ordinary people with swords? Author, your background is written in vain.
Author, I have been following your book so far, and I have a question I have been wanting to ask you. In your outline, what is the fun of this book? In other words, what kind of story do you plan to write? Let me give you a brief introduction to the fun of "realistic game novels": ① Big brain explosion: real world + unlimited death, which is equivalent to watching the player's brain explode, such as a novel that calls players to fight against Zerg. It starts on a deserted planet with no weapons. Then players accidentally discovered that eating crystals (a resource in the game) could self-destruct within a certain period of time... Then, all early players switched to self-destruction warriors. Then the Zerg were forced to waste resources and all evolve long-range attack capabilities. Then the players invented the "human catapult", "living mine", and "kamikaze" to continue their defeat. The Zerg were once again forced to evolve the ability to fly, depleting the resources they originally planned to evolve. Then players began to make "widow mines" with spring chairs and living people, carrying fusion engines as "smart bombs", and "earth-penetrating bombs" that dug holes in the ground to resource points and exploded in groups. Extend your imagination to the extreme, watch and have fun. Except for the protagonist, all players and readers will become fun people. Every day I watch the protagonist's resources rise and fall, and he cannot make ends meet. ② Plot and story type: Super Mechanic, you can see this for yourself, I won't introduce it much, it's a masterpiece. ③Plot adventure type: infinite horror type, no explanation. ④Role-playing type: This type is mostly suitable for games with a small number of players and relatively fixed roles. For example, werewolf killing, plot killing, etc. What stands out is the "drama queen". The player and the protagonist have no relationship in front of or behind the scenes, but are the same kind of people. This is mainly used to create some high-IQ protagonists, which are difficult to write. ⑤Technology farming type: This is somewhat similar to the brain hole type, but it is different in fun. If the brain hole type is about having fun, then this one is about watching players farm, climb the technology tree, and push troops. What you see is that players use centipede boats to fight canoes, horse-drawn tanks to fight heavy cavalry, and tulip stocks to play with other countries' economies... What stands out is a kind of crushing from the height of wisdom and thought. In addition, you can also include comparisons with some outstanding ideas, such as education without discrimination, people's soldiers, and the political commissar system. Write details and short stories, similar to how you would write a historical essay. ⑥Kuozhan-ryu: The most difficult genre to write, and the most spectacular genre to write well. So far, there is only one well-written book that goes back to a "different time and space" where various ancient creatures are mixed. The player takes the country as a unit to establish a stable settlement and control various beasts to start a national war. There are brain holes, technology trees, and collisions of ideas, but the core thing is the vitality and unyielding will of each country or civilization when facing an existential crisis. Neon warriors launched a long-awaited charge against titan-level creatures, Chinese soldiers replanted sweet potatoes under a hail of bullets, Iron Cross forced out a War Gundam, and soldiers from the Lighthouse Nation fell from the sky with ruffian faces on their faces and stood on the edge of hell with their feet... Different ideas and different cultures collided in the most barbaric way under the bug of immortality. Fight against disasters, ignite yourself for the continuation and growth of civilization. But, author, what do you plan to write in this book? Where's the fun? The protagonist is written at the beginning, and the plot is vivid. The middle point contains the ideas of silly players. Later, I will write about the national war scenes. Now let's start the conversation… What exactly are you going to write about, and where's the fun in it?
Since it is proposed that there are martial arts and immortality cultivation in this world, but after reading dozens of chapters, I don't see where there are martial arts and immortality cultivation at all? Only Xu Huang wrote a little bit about it! The soldiers and counselors did not show any place for cultivating immortality through martial arts! At least the general can write and gather the soldiers out of the military formation, and the counselor can use his strategist skills!
Can the eggs be made without adding chili pepper? I don't like spicy food.